Searched refs:LastCrysoundTime (Results 1 – 5 of 5) sorted by relevance
157 float LastCrysoundTime; member
192 Me.LastCrysoundTime += Frame_Time (); in UpdateCountersForThisFrame()
310 if ( Me.LastCrysoundTime > CRY_SOUND_INTERVAL ) in PutInfluence()312 Me.LastCrysoundTime = 0; in PutInfluence()
324 Me.LastCrysoundTime += latest_frame_time; in UpdateCountersForThisFrame()
582 float LastCrysoundTime; member