Searched refs:Last_buddy_message_time (Results 1 – 4 of 4) sorted by relevance
106 fix Last_buddy_message_time; variable399 if ((Last_buddy_message_time + F1_0 < GameTime) || (Last_buddy_message_time > GameTime)) { in buddy_message()420 Last_buddy_message_time = GameTime; in buddy_message()519 Last_buddy_message_time = 0; // Force this message to get through. in set_escort_special_goal()552 Last_buddy_message_time = GameTime - 2*F1_0; // Allow next message to come through. in set_escort_special_goal()853 Last_buddy_message_time = 0; // Force this message to get through. in escort_create_path_to_goal()857 Last_buddy_message_time = 0; // Force this message to get through. in escort_create_path_to_goal()875 Last_buddy_message_time = 0; // Force this message to get through. in escort_create_path_to_goal()1084 Last_buddy_message_time = 0; // Force this message to get through. in do_escort_frame()
192 BuddyState.Last_buddy_message_time = 0; in init_buddy_for_level()432 if (BuddyState.Last_buddy_message_time + F1_0 < GameTime64) { in show_buddy_message()443 BuddyState.Last_buddy_message_time = GameTime64; in __attribute_nonnull()592 BuddyState.Last_buddy_message_time = GameTime64 - 2*F1_0; // Allow next message to come through. in set_escort_special_goal()
687 fix64 Last_buddy_message_time; member
1091 BuddyState.Last_buddy_message_time = GameTime64 - 2 * F1_0; in multi_recv_escort_goal()