Searched refs:LaunchFireballBoom (Results 1 – 4 of 4) sorted by relevance
/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/graphics/particle/ |
H A D | ParticleEffects.h | 247 void LaunchFireballBoom(Vec3f * poss, float level, Vec3f * direction = NULL, Color3f * rgb = NULL);
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H A D | ParticleEffects.cpp | 1344 void LaunchFireballBoom(Vec3f * poss, float level, Vec3f * direction, Color3f * rgb) { in LaunchFireballBoom() function
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/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/game/ |
H A D | Spells.cpp | 4972 LaunchFireballBoom(&posi, 16, &dir, &rgb); in ARX_SPELLS_Launch() 6322 LaunchFireballBoom(&pCF->eCurPos,(float)spells[i].caster_level); in ARX_SPELLS_Update() 6460 LaunchFireballBoom(&pCRG->eSrc,(float)spells[i].caster_level); in ARX_SPELLS_Update() 6855 LaunchFireballBoom(&pos, static_cast<float>(lvl), NULL, &rgb); in ARX_SPELLS_Update()
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/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/ai/ |
H A D | Paths.cpp | 879 LaunchFireballBoom(&Thrown[i].position, 10); in CheckExp()
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