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Searched refs:LayerNames (Results 1 – 14 of 14) sorted by relevance

/dports/emulators/mednafen/mednafen/src/drivers/
H A Dgfxdebugger.cpp29 static const char *LayerNames[16]; variable
53 const char *lnp = CurGame->LayerNames; in GfxDebugger_SetActive()
56 LayerNames[LayerCount] = lnp; in GfxDebugger_SetActive()
139 …trio_snprintf(buf, 256, "%s, PBN: %d, Scroll: %d, Instant", LayerNames[CurLayer], LayerPBN[CurLaye… in GfxDebugger_Draw()
141 …trio_snprintf(buf, 256, "%s, PBN: %d, Scroll: %d, Line: %d", LayerNames[CurLayer], LayerPBN[CurLay… in GfxDebugger_Draw()
H A Dinput.cpp1418 if(CurGame && CurGame->LayerNames) in ToggleLayer()
1420 const char *goodies = CurGame->LayerNames; in ToggleLayer()
/dports/graphics/dia/dia-0.97.3/plug-ins/vdx/
H A Dvdx.h40 GArray *LayerNames; /* Dia's multi-page list of layers */ member
H A Dvdx-import.c2875 if (!theDoc->LayerNames) in vdx_setup_layers()
2876 theDoc->LayerNames = g_array_new(FALSE, TRUE, sizeof (char *)); in vdx_setup_layers()
2882 for (found_layer = 0; found_layer < theDoc->LayerNames->len; in vdx_setup_layers()
2886 g_array_index(theDoc->LayerNames, char *, found_layer) && in vdx_setup_layers()
2888 g_array_index(theDoc->LayerNames, char *, in vdx_setup_layers()
2897 g_array_append_val(theDoc->LayerNames, layername->data); in vdx_setup_layers()
2992 if (theDoc->LayerNames) g_array_free(theDoc->LayerNames, TRUE); in vdx_free()
/dports/games/libretro-beetle_bsnes/beetle-bsnes-libretro-b65ded5bde278c18af538c687db9b72c995b220a/mednafen/
H A Dgit.h315 const char *LayerNames; member
/dports/emulators/mednafen/mednafen/src/
H A Dgit.h616 const char *LayerNames; member
/dports/emulators/mednafen/mednafen/src/md/
H A Dsystem.cpp559 MDFNGameInfo->LayerNames = "BG0\0BG1\0OBJ\0"; in LoadCommonPost()
/dports/emulators/mednafen/mednafen/src/pce_fast/
H A Dpce.cpp375 MDFNGameInfo->LayerNames = IsSGX ? "BG0\0SPR0\0BG1\0SPR1\0" : "Background\0Sprites\0"; in LoadCommon()
/dports/emulators/mednafen/mednafen/src/pce/
H A Dpce.cpp491 MDFNGameInfo->LayerNames = IsSGX ? "BG0\0SPR0\0BG1\0SPR1\0" : "Background\0Sprites\0"; in LoadCommon()
/dports/games/libretro-beetle_pce_fast/beetle-pce-fast-libretro-67426f4/
H A Dlibretro.cpp1084 MDFNGameInfo->LayerNames = "Background\0Sprites\0"; in LoadCommon()
/dports/graphics/p5-Image-ExifTool/Image-ExifTool-12.30/
H A DChanges2272 - Apply CharsetPhotoshop setting to decoding of Photoshop LayerNames
/dports/graphics/p5-Image-ExifTool-devel/Image-ExifTool-12.14/
H A DChanges2039 - Apply CharsetPhotoshop setting to decoding of Photoshop LayerNames
/dports/graphics/p5-Image-ExifTool-devel/Image-ExifTool-12.14/lib/Image/ExifTool/
H A DTagNames.pod5739 '_xnam' LayerNames no+
/dports/graphics/p5-Image-ExifTool/Image-ExifTool-12.30/lib/Image/ExifTool/
H A DTagNames.pod5869 '_xnam' LayerNames no+