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Searched refs:LayerQueueColour (Results 1 – 2 of 2) sorted by relevance

/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/burn/drv/pst90s/
H A Dd_kaneko16.cpp84 static UINT32 *LayerQueueColour[4]; variable
1957 LayerQueueColour[0] = (UINT32*)Next; Next += nScreenWidth * nScreenHeight * sizeof(UINT32); in GtmrMemIndex()
1958 LayerQueueColour[1] = (UINT32*)Next; Next += nScreenWidth * nScreenHeight * sizeof(UINT32); in GtmrMemIndex()
2007 LayerQueueColour[0] = (UINT32*)Next; Next += nScreenWidth * nScreenHeight * sizeof(UINT32); in ExplbrkrMemIndex()
2008 LayerQueueColour[1] = (UINT32*)Next; Next += nScreenWidth * nScreenHeight * sizeof(UINT32); in ExplbrkrMemIndex()
2059 LayerQueueColour[0] = (UINT32*)Next; Next += nScreenWidth * nScreenHeight * sizeof(UINT32); in BlazeonMemIndex()
2060 LayerQueueColour[1] = (UINT32*)Next; Next += nScreenWidth * nScreenHeight * sizeof(UINT32); in BlazeonMemIndex()
2099 LayerQueueColour[0] = (UINT32*)Next; Next += nScreenWidth * nScreenHeight * sizeof(UINT32); in ShogwarrMemIndex()
2100 LayerQueueColour[1] = (UINT32*)Next; Next += nScreenWidth * nScreenHeight * sizeof(UINT32); in ShogwarrMemIndex()
6553 LayerQueueColour[Layer][LayerQueueSize[Layer]] = (Colour << 4) | pTileSrc; in Kaneko16QueueTilesLayer()
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/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/burn/drv/pst90s/
H A Dd_kaneko16.cpp84 static UINT32 *LayerQueueColour[4]; variable
1916 LayerQueueColour[0] = (UINT32*)Next; Next += nScreenWidth * nScreenHeight * sizeof(UINT32); in GtmrMemIndex()
1917 LayerQueueColour[1] = (UINT32*)Next; Next += nScreenWidth * nScreenHeight * sizeof(UINT32); in GtmrMemIndex()
1966 LayerQueueColour[0] = (UINT32*)Next; Next += nScreenWidth * nScreenHeight * sizeof(UINT32); in ExplbrkrMemIndex()
1967 LayerQueueColour[1] = (UINT32*)Next; Next += nScreenWidth * nScreenHeight * sizeof(UINT32); in ExplbrkrMemIndex()
2018 LayerQueueColour[0] = (UINT32*)Next; Next += nScreenWidth * nScreenHeight * sizeof(UINT32); in BlazeonMemIndex()
2019 LayerQueueColour[1] = (UINT32*)Next; Next += nScreenWidth * nScreenHeight * sizeof(UINT32); in BlazeonMemIndex()
2058 LayerQueueColour[0] = (UINT32*)Next; Next += nScreenWidth * nScreenHeight * sizeof(UINT32); in ShogwarrMemIndex()
2059 LayerQueueColour[1] = (UINT32*)Next; Next += nScreenWidth * nScreenHeight * sizeof(UINT32); in ShogwarrMemIndex()
6469 LayerQueueColour[Layer][LayerQueueSize[Layer]] = (Colour << 4) | pTileSrc; in Kaneko16QueueTilesLayer()
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