Searched refs:LayerQueueColour (Results 1 – 2 of 2) sorted by relevance
84 static UINT32 *LayerQueueColour[4]; variable1957 LayerQueueColour[0] = (UINT32*)Next; Next += nScreenWidth * nScreenHeight * sizeof(UINT32); in GtmrMemIndex()1958 LayerQueueColour[1] = (UINT32*)Next; Next += nScreenWidth * nScreenHeight * sizeof(UINT32); in GtmrMemIndex()2007 LayerQueueColour[0] = (UINT32*)Next; Next += nScreenWidth * nScreenHeight * sizeof(UINT32); in ExplbrkrMemIndex()2008 LayerQueueColour[1] = (UINT32*)Next; Next += nScreenWidth * nScreenHeight * sizeof(UINT32); in ExplbrkrMemIndex()2059 LayerQueueColour[0] = (UINT32*)Next; Next += nScreenWidth * nScreenHeight * sizeof(UINT32); in BlazeonMemIndex()2060 LayerQueueColour[1] = (UINT32*)Next; Next += nScreenWidth * nScreenHeight * sizeof(UINT32); in BlazeonMemIndex()2099 LayerQueueColour[0] = (UINT32*)Next; Next += nScreenWidth * nScreenHeight * sizeof(UINT32); in ShogwarrMemIndex()2100 LayerQueueColour[1] = (UINT32*)Next; Next += nScreenWidth * nScreenHeight * sizeof(UINT32); in ShogwarrMemIndex()6553 LayerQueueColour[Layer][LayerQueueSize[Layer]] = (Colour << 4) | pTileSrc; in Kaneko16QueueTilesLayer()[all …]
84 static UINT32 *LayerQueueColour[4]; variable1916 LayerQueueColour[0] = (UINT32*)Next; Next += nScreenWidth * nScreenHeight * sizeof(UINT32); in GtmrMemIndex()1917 LayerQueueColour[1] = (UINT32*)Next; Next += nScreenWidth * nScreenHeight * sizeof(UINT32); in GtmrMemIndex()1966 LayerQueueColour[0] = (UINT32*)Next; Next += nScreenWidth * nScreenHeight * sizeof(UINT32); in ExplbrkrMemIndex()1967 LayerQueueColour[1] = (UINT32*)Next; Next += nScreenWidth * nScreenHeight * sizeof(UINT32); in ExplbrkrMemIndex()2018 LayerQueueColour[0] = (UINT32*)Next; Next += nScreenWidth * nScreenHeight * sizeof(UINT32); in BlazeonMemIndex()2019 LayerQueueColour[1] = (UINT32*)Next; Next += nScreenWidth * nScreenHeight * sizeof(UINT32); in BlazeonMemIndex()2058 LayerQueueColour[0] = (UINT32*)Next; Next += nScreenWidth * nScreenHeight * sizeof(UINT32); in ShogwarrMemIndex()2059 LayerQueueColour[1] = (UINT32*)Next; Next += nScreenWidth * nScreenHeight * sizeof(UINT32); in ShogwarrMemIndex()6469 LayerQueueColour[Layer][LayerQueueSize[Layer]] = (Colour << 4) | pTileSrc; in Kaneko16QueueTilesLayer()[all …]