Searched refs:LeftTread (Results 1 – 8 of 8) sorted by relevance
/dports/games/bzflag-server/bzflag-2.4.22/include/ |
H A D | TankGeometryMgr.h | 60 LeftTread, // animated parts enumerator 72 BasicTankParts = LeftTread, 73 LowTankParts = LeftTread, 74 MedTankParts = LeftTread,
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/dports/games/bzflag/bzflag-2.4.22/include/ |
H A D | TankGeometryMgr.h | 60 LeftTread, // animated parts enumerator 72 BasicTankParts = LeftTread, 73 LowTankParts = LeftTread, 74 MedTankParts = LeftTread,
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/dports/games/bzflag-server/bzflag-2.4.22/src/bzflag/ |
H A D | TrackMarks.cxx | 43 LeftTread = (1 << 0), enumerator 45 BothTreads = (LeftTread | RightTread) 411 te.sides |= LeftTread; in addMark() 505 if ((te.sides & LeftTread) != 0) in updateList() 510 te.sides &= ~LeftTread; in updateList() 750 if ((te.sides & LeftTread) != 0) in drawTreads()
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/dports/games/bzflag/bzflag-2.4.22/src/bzflag/ |
H A D | TrackMarks.cxx | 43 LeftTread = (1 << 0), enumerator 45 BothTreads = (LeftTread | RightTread) 411 te.sides |= LeftTread; in addMark() 505 if ((te.sides & LeftTread) != 0) in updateList() 510 te.sides &= ~LeftTread; in updateList() 750 if ((te.sides & LeftTread) != 0) in drawTreads()
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/dports/games/bzflag-server/bzflag-2.4.22/src/geometry/ |
H A D | TankSceneNode.cxx | 970 renderPart(LeftTread); in render() 1020 renderPart(LeftTread); in render() 1068 renderPart(LeftTread); in renderLeftParts() 1134 renderPart(LeftTread); in renderNarrowWithDepth() 1196 if ( part != RightTread && part != LeftTread ) in renderPart() 1201 if ( part == RightTread || part == LeftTread ) in renderPart() 1325 case LeftTread: in setupPartColor() 1358 case LeftTread: in setupTextureMatrix()
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H A D | TankGeometryMgr.cxx | 250 else if (part == LeftTread) in buildLists()
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/dports/games/bzflag/bzflag-2.4.22/src/geometry/ |
H A D | TankSceneNode.cxx | 970 renderPart(LeftTread); in render() 1020 renderPart(LeftTread); in render() 1068 renderPart(LeftTread); in renderLeftParts() 1134 renderPart(LeftTread); in renderNarrowWithDepth() 1196 if ( part != RightTread && part != LeftTread ) in renderPart() 1201 if ( part == RightTread || part == LeftTread ) in renderPart() 1325 case LeftTread: in setupPartColor() 1358 case LeftTread: in setupTextureMatrix()
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H A D | TankGeometryMgr.cxx | 250 else if (part == LeftTread) in buildLists()
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