Searched refs:LegendAndColour (Results 1 – 2 of 2) sorted by relevance
31 struct LegendAndColour { struct152 …void SelectLegendItem(int click_pos, LegendAndColour *legend, int end_legend_item, int begin_legen…
66 static LegendAndColour _legend_land_contours[] = {91 static const LegendAndColour _legend_vehicles[] = {102 static const LegendAndColour _legend_routes[] = {115 static const LegendAndColour _legend_vegetation[] = {132 static LegendAndColour _legend_land_owners[NUM_NO_COMPANY_ENTRIES + MAX_COMPANIES + 1] = {154 static LegendAndColour _legend_from_industries[NUM_INDUSTRYTYPES + 1];229 static const LegendAndColour * const _legend_table[] = {1148 for (const LegendAndColour *tbl = _legend_table[i]; !tbl->end; ++tbl) { in OnInit()1196 for (const LegendAndColour *tbl = _legend_table[this->map_type]; !tbl->end; ++tbl) { in OnPaint()1250 for (const LegendAndColour *tbl = _legend_table[this->map_type]; !tbl->end; ++tbl) { in DrawWidget()[all …]