Home
last modified time | relevance | path

Searched refs:LerpAngle (Results 1 – 25 of 131) sorted by relevance

123456

/dports/games/q2pro/q2pro/source/
H A Dcl_ents.c347 ent.angles[i] = LerpAngle (a2, a1, cl.lerpfrac); in CL_AddPacketEntities()
704 gun.angles[i] = cl.refdef.viewangles[i] + LerpAngle( ops->gunangles[i], in CL_AddViewWeapon()
846 viewangles[0] = LerpAngle( ops->viewangles[0], ps->viewangles[0], lerp ); in CL_CalcCurrentState()
847 viewangles[1] = LerpAngle( ops->viewangles[1], ps->viewangles[1], lerp ); in CL_CalcCurrentState()
848 viewangles[2] = LerpAngle( ops->viewangles[2], ps->viewangles[2], lerp ); in CL_CalcCurrentState()
861 viewangles[0] = LerpAngle( ops->viewangles[0], ps->viewangles[0], lerp ); in CL_CalcCurrentState()
862 viewangles[1] = LerpAngle( ops->viewangles[1], ps->viewangles[1], lerp ); in CL_CalcCurrentState()
863 viewangles[2] = LerpAngle( ops->viewangles[2], ps->viewangles[2], lerp ); in CL_CalcCurrentState()
948 kickangles[0] = LerpAngle( in CL_CalcViewValues()
950 kickangles[1] = LerpAngle( in CL_CalcViewValues()
[all …]
/dports/games/egl/egl-0.3.1_9/cgame/
H A Dcg_view.c434 cg.refDef.viewAngles[0] = LerpAngle (cg.predicted.angles[0], ps->viewAngles[0], cg.lerpFrac); in V_CalcViewValues()
435 cg.refDef.viewAngles[1] = LerpAngle (cg.predicted.angles[1], ps->viewAngles[1], cg.lerpFrac); in V_CalcViewValues()
436 cg.refDef.viewAngles[2] = LerpAngle (cg.predicted.angles[2], ps->viewAngles[2], cg.lerpFrac); in V_CalcViewValues()
439 cg.refDef.viewAngles[0] = LerpAngle (ops->viewAngles[0], ps->viewAngles[0], cg.lerpFrac); in V_CalcViewValues()
440 cg.refDef.viewAngles[1] = LerpAngle (ops->viewAngles[1], ps->viewAngles[1], cg.lerpFrac); in V_CalcViewValues()
441 cg.refDef.viewAngles[2] = LerpAngle (ops->viewAngles[2], ps->viewAngles[2], cg.lerpFrac); in V_CalcViewValues()
446 cg.refDef.viewAngles[0] += LerpAngle (ops->kickAngles[0], ps->kickAngles[0], cg.lerpFrac); in V_CalcViewValues()
447 cg.refDef.viewAngles[1] += LerpAngle (ops->kickAngles[1], ps->kickAngles[1], cg.lerpFrac); in V_CalcViewValues()
448 cg.refDef.viewAngles[2] += LerpAngle (ops->kickAngles[2], ps->kickAngles[2], cg.lerpFrac); in V_CalcViewValues()
H A Dcg_weapon.c84 angles[0] = cg.refDef.viewAngles[0] + LerpAngle (ops->gunAngles[0], ps->gunAngles[0], cg.lerpFrac); in CG_AddViewWeapon()
85 angles[1] = cg.refDef.viewAngles[1] + LerpAngle (ops->gunAngles[1], ps->gunAngles[1], cg.lerpFrac); in CG_AddViewWeapon()
86 angles[2] = cg.refDef.viewAngles[2] + LerpAngle (ops->gunAngles[2], ps->gunAngles[2], cg.lerpFrac); in CG_AddViewWeapon()
H A Dcg_localents.c188 angles[0] = LerpAngle (le->angles[0], le->privFloatParms[0], 0.25f * le->privIntParms[0]); in LE_BrassThink()
189 angles[1] = LerpAngle (le->angles[1], le->privFloatParms[1], 0.25f * le->privIntParms[0]); in LE_BrassThink()
190 angles[2] = LerpAngle (le->angles[2], le->privFloatParms[2], 0.25f * le->privIntParms[0]); in LE_BrassThink()
H A Dcg_entities.c710 angles[0] = LerpAngle (cent->prev.angles[0], cent->current.angles[0], cg.lerpFrac); in CG_AddPacketEntities()
711 angles[1] = LerpAngle (cent->prev.angles[1], cent->current.angles[1], cg.lerpFrac); in CG_AddPacketEntities()
712 angles[2] = LerpAngle (cent->prev.angles[2], cent->current.angles[2], cg.lerpFrac); in CG_AddPacketEntities()
/dports/games/r1q2/r1q2-8012_5/client/
H A Dcl_ents.c1957 ent.angles[i] = LerpAngle (a2, a1, cl.lerpfrac); in CL_AddPacketEntities()
2357 gun.angles[i] = cl.refdef.viewangles[i] + LerpAngle (ops->gunangles[i], in CL_AddViewWeapon()
2449 cl.refdef.viewangles[0] = LerpAngle (ops->viewangles[0], ps->viewangles[0], lerp); in CL_CalcViewValues()
2450 cl.refdef.viewangles[1] = LerpAngle (ops->viewangles[1], ps->viewangles[1], lerp); in CL_CalcViewValues()
2451 cl.refdef.viewangles[2] = LerpAngle (ops->viewangles[2], ps->viewangles[2], lerp); in CL_CalcViewValues()
2475 cl.refdef.viewangles[0] = LerpAngle (ops->viewangles[0], ps->viewangles[0], lerp); in CL_CalcViewValues()
2476 cl.refdef.viewangles[1] = LerpAngle (ops->viewangles[1], ps->viewangles[1], lerp); in CL_CalcViewValues()
2477 cl.refdef.viewangles[2] = LerpAngle (ops->viewangles[2], ps->viewangles[2], lerp); in CL_CalcViewValues()
2520 cl.refdef.viewangles[0] += LerpAngle (kicklerp_from[0], kicklerp_to[0], kicklerp); in CL_CalcViewValues()
2521 cl.refdef.viewangles[1] += LerpAngle (kicklerp_from[1], kicklerp_to[1], kicklerp); in CL_CalcViewValues()
[all …]
/dports/games/quake2-relay/relay-0.4/common/
H A Dq2utils.h19 extern float LerpAngle (float a2, float a1, float frac);
/dports/games/openjk/OpenJK-07675e2/code/cgame/
H A Dcg_ents.cpp1649 …cent->currentState.vehicleAngles[0] = LerpAngle( cent->currentState.vehicleAngles[0], cent->nextSt… in CG_CalcEntityLerpPositions()
1650 …cent->currentState.vehicleAngles[1] = LerpAngle( cent->currentState.vehicleAngles[1], cent->nextSt… in CG_CalcEntityLerpPositions()
1651 …cent->currentState.vehicleAngles[2] = LerpAngle( cent->currentState.vehicleAngles[2], cent->nextSt… in CG_CalcEntityLerpPositions()
1690 cent->lerpAngles[0] = LerpAngle( current[0], next[0], f ); in CG_CalcEntityLerpPositions()
1691 cent->lerpAngles[1] = LerpAngle( current[1], next[1], f ); in CG_CalcEntityLerpPositions()
1692 cent->lerpAngles[2] = LerpAngle( current[2], next[2], f ); in CG_CalcEntityLerpPositions()
1860 cent->lerpAngles[0] = LerpAngle( current[0], next[0], f ); in CG_CalcEntityLerpPositions()
1861 cent->lerpAngles[1] = LerpAngle( current[1], next[1], f ); in CG_CalcEntityLerpPositions()
1862 cent->lerpAngles[2] = LerpAngle( current[2], next[2], f ); in CG_CalcEntityLerpPositions()
/dports/games/quetoo/quetoo-0.6.1/src/
H A Dcl_ents.c796 ent.angles[i] = LerpAngle(a2, a1, cl.lerpfrac); in CL_AddPacketEntities()
952 cl.viewdef.viewangles[i] = LerpAngle(cl.predicted_angles[i], ps->viewangles[i], lerp); in CL_CalcViewValues()
956 cl.viewdef.viewangles[i] = LerpAngle(ops->viewangles[i], ps->viewangles[i], lerp); in CL_CalcViewValues()
961 cl.viewdef.viewangles[i] += LerpAngle(ops->kick_angles[i], ps->kick_angles[i], lerp); in CL_CalcViewValues()
/dports/games/egl/egl-0.3.1_9/shared/
H A Dm_angles.c119 float LerpAngle (float a2, float a1, float frac) in LerpAngle() function
/dports/games/quake2-source/quake2-r0.16.2/src/client/
H A Dcl_ents.c1035 ent.angles[i] = LerpAngle (a2, a1, cl.lerpfrac); in CL_AddPacketEntities()
1377 gun.angles[i] = cl.refdef.viewangles[i] + LerpAngle (ops->gunangles[i], in CL_AddViewWeapon()
1469 cl.refdef.viewangles[i] = LerpAngle (ops->viewangles[i], ps->viewangles[i], lerp); in CL_CalcViewValues()
1473 cl.refdef.viewangles[i] += LerpAngle (ops->kick_angles[i], ps->kick_angles[i], lerp); in CL_CalcViewValues()
/dports/games/quake2lnx/quake2-r0.16.2/src/client/
H A Dcl_ents.c1035 ent.angles[i] = LerpAngle (a2, a1, cl.lerpfrac); in CL_AddPacketEntities()
1377 gun.angles[i] = cl.refdef.viewangles[i] + LerpAngle (ops->gunangles[i], in CL_AddViewWeapon()
1469 cl.refdef.viewangles[i] = LerpAngle (ops->viewangles[i], ps->viewangles[i], lerp); in CL_CalcViewValues()
1473 cl.refdef.viewangles[i] += LerpAngle (ops->kick_angles[i], ps->kick_angles[i], lerp); in CL_CalcViewValues()
/dports/games/ioquake3/ioquake3-1.36/code/cgame/
H A Dcg_ents.c725 cent->lerpAngles[0] = LerpAngle( current[0], next[0], f ); in CG_InterpolateEntityPosition()
726 cent->lerpAngles[1] = LerpAngle( current[1], next[1], f ); in CG_InterpolateEntityPosition()
727 cent->lerpAngles[2] = LerpAngle( current[2], next[2], f ); in CG_InterpolateEntityPosition()
/dports/games/ioquake3-server/ioquake3-1.36/code/cgame/
H A Dcg_ents.c725 cent->lerpAngles[0] = LerpAngle( current[0], next[0], f ); in CG_InterpolateEntityPosition()
726 cent->lerpAngles[1] = LerpAngle( current[1], next[1], f ); in CG_InterpolateEntityPosition()
727 cent->lerpAngles[2] = LerpAngle( current[2], next[2], f ); in CG_InterpolateEntityPosition()
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/cgame/
H A Dcg_ents.c725 cent->lerpAngles[0] = LerpAngle( current[0], next[0], f ); in CG_InterpolateEntityPosition()
726 cent->lerpAngles[1] = LerpAngle( current[1], next[1], f ); in CG_InterpolateEntityPosition()
727 cent->lerpAngles[2] = LerpAngle( current[2], next[2], f ); in CG_InterpolateEntityPosition()
/dports/games/evq3/evq3/code/cgame/
H A Dcg_ents.c725 cent->lerpAngles[0] = LerpAngle( current[0], next[0], f ); in CG_InterpolateEntityPosition()
726 cent->lerpAngles[1] = LerpAngle( current[1], next[1], f ); in CG_InterpolateEntityPosition()
727 cent->lerpAngles[2] = LerpAngle( current[2], next[2], f ); in CG_InterpolateEntityPosition()
/dports/games/openjk/OpenJK-07675e2/codeJK2/cgame/
H A Dcg_ents.cpp1528 cent->lerpAngles[0] = LerpAngle( current[0], next[0], f ); in CG_CalcEntityLerpPositions()
1529 cent->lerpAngles[1] = LerpAngle( current[1], next[1], f ); in CG_CalcEntityLerpPositions()
1530 cent->lerpAngles[2] = LerpAngle( current[2], next[2], f ); in CG_CalcEntityLerpPositions()
1698 cent->lerpAngles[0] = LerpAngle( current[0], next[0], f ); in CG_CalcEntityLerpPositions()
1699 cent->lerpAngles[1] = LerpAngle( current[1], next[1], f ); in CG_CalcEntityLerpPositions()
1700 cent->lerpAngles[2] = LerpAngle( current[2], next[2], f ); in CG_CalcEntityLerpPositions()
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/cgame/
H A Dcg_ents.c906 cent->lerpAngles[ 0 ] = LerpAngle( current[ 0 ], next[ 0 ], f ); in CG_InterpolateEntityPosition()
907 cent->lerpAngles[ 1 ] = LerpAngle( current[ 1 ], next[ 1 ], f ); in CG_InterpolateEntityPosition()
908 cent->lerpAngles[ 2 ] = LerpAngle( current[ 2 ], next[ 2 ], f ); in CG_InterpolateEntityPosition()
/dports/devel/godot-tools/godot-3.2.3-stable/modules/mono/glue/GodotSharp/GodotSharp/Core/
H A DMathf.cs340 public static real_t LerpAngle(real_t from, real_t to, real_t weight) in LerpAngle() method in Godot.Mathf
/dports/games/ufoai/ufoai-2.5-source/src/shared/
H A Dmathlib.h242 float LerpAngle(float a1, float a2, float frac);
/dports/devel/godot/godot-3.2.3-stable/modules/mono/glue/GodotSharp/GodotSharp/Core/
H A DMathf.cs340 public static real_t LerpAngle(real_t from, real_t to, real_t weight) in LerpAngle() method in Godot.Mathf
/dports/games/q2p/Q2P-0.2-2006-12-31/client/
H A Dcl_ents.c1011 ent.angles[i] = LerpAngle (a2, a1, cl.lerpfrac); in CL_AddPacketEntities()
1363 gun.angles[i] = cl.refdef.viewangles[i] + LerpAngle (ops->gunangles[i], in CL_AddViewWeapon()
1585 cl.refdef.viewangles[i] = LerpAngle (ops->viewangles[i], ps->viewangles[i], lerp); in CL_CalcViewValues()
1589 cl.refdef.viewangles[i] += LerpAngle (ops->kick_angles[i], ps->kick_angles[i], lerp); in CL_CalcViewValues()
/dports/games/qudos/QuDos-0.40.1-src/src/client/
H A Dcl_ents.c938 ent.angles[i] = LerpAngle(a2, a1, cl.lerpfrac); in CL_AddPacketEntities()
1373 gun.angles[i] = cl.refdef.viewangles[i] + LerpAngle(ops->gunangles[i], in CL_AddViewWeapon()
1625 cl.refdef.viewangles[i] = LerpAngle(ops->viewangles[i], ps->viewangles[i], lerp); in CL_CalcViewValues()
1629 cl.refdef.viewangles[i] += LerpAngle(ops->kick_angles[i], ps->kick_angles[i], lerp); in CL_CalcViewValues()
/dports/games/alienarena/alienarena-7.66/source/client/
H A Dcl_ents.c791 ent.angles[i] = LerpAngle (a2, a1, cl.lerpfrac); in CL_AddPacketEntities()
1224 gun.angles[i] = cl.refdef.viewangles[i] + LerpAngle (ops->gunangles[i], in CL_AddViewWeapon()
1404 cl.refdef.viewangles[i] = LerpAngle (ops->viewangles[i], ps->viewangles[i], lerp); in CL_CalcViewValues()
1408 cl.refdef.viewangles[i] += LerpAngle (ops->kick_angles[i], ps->kick_angles[i], lerp); in CL_CalcViewValues()
/dports/games/alienarena-data/alienarena-7.66/source/client/
H A Dcl_ents.c791 ent.angles[i] = LerpAngle (a2, a1, cl.lerpfrac); in CL_AddPacketEntities()
1224 gun.angles[i] = cl.refdef.viewangles[i] + LerpAngle (ops->gunangles[i], in CL_AddViewWeapon()
1404 cl.refdef.viewangles[i] = LerpAngle (ops->viewangles[i], ps->viewangles[i], lerp); in CL_CalcViewValues()
1408 cl.refdef.viewangles[i] += LerpAngle (ops->kick_angles[i], ps->kick_angles[i], lerp); in CL_CalcViewValues()

123456