/dports/games/fillets-ng/fillets-ng-1.0.1/src/level/ |
H A D | LevelScript.cpp | 29 LevelScript::LevelScript(Level *aLevel) in LevelScript() function in LevelScript 42 LevelScript::createCommand(int funcRef) in createCommand() 52 LevelScript::updateScript() in updateScript() 59 LevelScript::interruptPlan() in interruptPlan() 76 LevelScript::addModel(Cube *new_model, Unit *new_unit) in addModel() 86 LevelScript::getModel(int model_index) in getModel() 95 LevelScript::askField(const V2 &loc) in askField() 102 LevelScript::addSound(const std::string &name, const Path &file) in addSound() 108 LevelScript::playSound(const std::string &name, int volume) in playSound() 117 LevelScript::registerGameFuncs() in registerGameFuncs() [all …]
|
H A D | LevelScript.h | 19 class LevelScript : public Planner, public RoomAccess { 26 LevelScript(Level *aLevel);
|
H A D | Level.h | 12 class LevelScript; variable 40 LevelScript *m_levelScript;
|
H A D | Makefile.am | 7 ….h PhaseLocker.cpp PhaseLocker.h LevelStatus.cpp LevelStatus.h LevelScript.cpp LevelScript.h Model…
|
H A D | level-script.cpp | 22 inline LevelScript * 25 return dynamic_cast<LevelScript*>(script_getLeader(L)); in getLevelScript()
|
H A D | Makefile.in | 59 LevelScript.$(OBJEXT) ModelList.$(OBJEXT) LevelInput.$(OBJEXT) \ 201 ….h PhaseLocker.cpp PhaseLocker.h LevelStatus.cpp LevelStatus.h LevelScript.cpp LevelScript.h Model… 263 @AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/LevelScript.Po@am__quote@
|
H A D | game-script.cpp | 28 inline LevelScript * 31 return dynamic_cast<LevelScript*>(script_getLeader(L)); in getLevelScript()
|
H A D | Level.cpp | 55 m_levelScript = new LevelScript(this); in Level()
|
/dports/games/ivan/ivan-059/Main/Source/ |
H A D | dungeon.cpp | 69 const levelscript* LevelScript; in GetLevelScript() local 72 LevelScript = &LevelIterator->second; in GetLevelScript() 74 LevelScript = DungeonScript->GetLevelDefault(); in GetLevelScript() 76 return LevelScript; in GetLevelScript() 112 const levelscript* LevelScript = GetLevelScript(Index); in PrepareLevel() local 113 NewLevel->SetLevelScript(LevelScript); in PrepareLevel() 118 if(LevelScript->GetEnterImage()) in PrepareLevel() 172 const levelscript* LevelScript = GetLevelScript(Index); in PrepareMusic() local 178 festring Music = LevelScript->GetAudioPlayList()->Data[i]; in PrepareMusic() 191 festring Music = LevelScript->GetAudioPlayList()->Data[i]; in PrepareMusic() [all …]
|
H A D | level.cpp | 324 Initialize(LevelScript->GetSize()->X, LevelScript->GetSize()->Y); in Generate() 354 int Type = LevelScript->GetType() ? *LevelScript->GetType() : 0; in Generate() 433 …long MinPrice = *LevelScript->GetItemMinPriceBase() + *LevelScript->GetItemMinPriceDelta() * Index; in CreateItems() 806 if(*LevelScript->GenerateMonsters() in GenerateMonsters() 1000 return *LevelScript->IsOnGround(); in IsOnGround() 1005 return *LevelScript->EarthquakesAffectTunnels(); in EarthquakesAffectTunnels() 1010 return *LevelScript->GetLOSModifier(); in GetLOSModifier() 1985 if(!*LevelScript->CanGenerateBone()) in PreProcessForBone() 2032 cfestring* Msg = LevelScript->GetLevelMessage(); in GenerateDungeon() 2037 if(*LevelScript->GenerateMonsters()) in GenerateDungeon() [all …]
|
/dports/games/zdoom/zdoom-2.8.1/src/fragglescript/ |
H A D | t_script.cpp | 357 DECLARE_POINTER(LevelScript) 379 LevelScript = new DFsScript; in DFraggleThinker() 380 LevelScript->parent = global_script; in DFraggleThinker() 382 GC::WriteBarrier(this, LevelScript); in DFraggleThinker() 405 LevelScript->Destroy(); in Destroy() 406 LevelScript = NULL; in Destroy() 422 arc << LevelScript << RunningScripts << SpawnedThings << nocheckposition; in Serialize() 611 th->LevelScript->trigger = players[0].mo; in T_PreprocessScripts() 613 th->LevelScript->Preprocess(); in T_PreprocessScripts() 614 th->LevelScript->ParseScript(); in T_PreprocessScripts() [all …]
|
H A D | t_load.cpp | 300 DFraggleThinker::ActiveThinker->LevelScript->data = copystring(scriptsrc.GetChars()); in ParseInfo()
|
H A D | t_script.h | 663 TObjPtr<DFsScript> LevelScript;
|
H A D | t_func.cpp | 4556 DFsScript *script = th->LevelScript->children[snum]; in SF_StartScript()
|
/dports/converters/wkhtmltopdf/qt-5db36ec/demos/mobile/quickhit/plugins/LevelTwo/qml/ |
H A D | Level.qml | 43 import "Level.js" as LevelScript 97 for (var i=0;i<LevelScript.hiddenEnemies.length;i++) { 98 var enemy = LevelScript.hiddenEnemies[i] 120 var enemy = LevelScript.hiddenEnemies[enemiesEnabled] 139 LevelScript.hiddenEnemies.push(enemyObject)
|
/dports/games/ivan/ivan-059/Main/Include/ |
H A D | level.h | 189 void SetLevelScript(const levelscript* What) { LevelScript = What; } in SetLevelScript() 192 const levelscript* GetLevelScript() const { return LevelScript; } in GetLevelScript() 273 const levelscript* LevelScript; variable
|
/dports/games/fillets-ng/fillets-ng-1.0.1/ |
H A D | ChangeLog | 1081 gengine/Object.h, level/Cube.h, level/LevelScript.cpp, 1193 level/Anim.cpp, level/Anim.h, level/LevelScript.cpp, 1243 LevelScript.cpp, LevelScript.h, Makefile.am, RoomAccess.cpp, 1318 level/Level.h, level/LevelScript.cpp, level/LevelScript.h, 1542 * src/: level/Controls.cpp, level/LevelScript.cpp, 1543 level/LevelScript.h, level/Room.cpp, level/Room.h, 1624 level/Field.h, level/LevelScript.cpp, level/LevelScript.h, 1913 * src/level/: Level.cpp, Level.h, LevelScript.cpp, 2128 level/LevelScript.cpp, level/LevelScript.h, level/Room.cpp, 2198 * src/: game/GameAgent.cpp, level/LevelScript.cpp, [all …]
|
/dports/converters/wkhtmltopdf/qt-5db36ec/demos/mobile/quickhit/plugins/LevelTemplate/qml/ |
H A D | Level.qml | 45 import "Level.js" as LevelScript
|