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Searched refs:LevelScript (Results 1 – 18 of 18) sorted by relevance

/dports/games/fillets-ng/fillets-ng-1.0.1/src/level/
H A DLevelScript.cpp29 LevelScript::LevelScript(Level *aLevel) in LevelScript() function in LevelScript
42 LevelScript::createCommand(int funcRef) in createCommand()
52 LevelScript::updateScript() in updateScript()
59 LevelScript::interruptPlan() in interruptPlan()
76 LevelScript::addModel(Cube *new_model, Unit *new_unit) in addModel()
86 LevelScript::getModel(int model_index) in getModel()
95 LevelScript::askField(const V2 &loc) in askField()
102 LevelScript::addSound(const std::string &name, const Path &file) in addSound()
108 LevelScript::playSound(const std::string &name, int volume) in playSound()
117 LevelScript::registerGameFuncs() in registerGameFuncs()
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H A DLevelScript.h19 class LevelScript : public Planner, public RoomAccess {
26 LevelScript(Level *aLevel);
H A DLevel.h12 class LevelScript; variable
40 LevelScript *m_levelScript;
H A DMakefile.am7 ….h PhaseLocker.cpp PhaseLocker.h LevelStatus.cpp LevelStatus.h LevelScript.cpp LevelScript.h Model…
H A Dlevel-script.cpp22 inline LevelScript *
25 return dynamic_cast<LevelScript*>(script_getLeader(L)); in getLevelScript()
H A DMakefile.in59 LevelScript.$(OBJEXT) ModelList.$(OBJEXT) LevelInput.$(OBJEXT) \
201 ….h PhaseLocker.cpp PhaseLocker.h LevelStatus.cpp LevelStatus.h LevelScript.cpp LevelScript.h Model…
263 @AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/LevelScript.Po@am__quote@
H A Dgame-script.cpp28 inline LevelScript *
31 return dynamic_cast<LevelScript*>(script_getLeader(L)); in getLevelScript()
H A DLevel.cpp55 m_levelScript = new LevelScript(this); in Level()
/dports/games/ivan/ivan-059/Main/Source/
H A Ddungeon.cpp69 const levelscript* LevelScript; in GetLevelScript() local
72 LevelScript = &LevelIterator->second; in GetLevelScript()
74 LevelScript = DungeonScript->GetLevelDefault(); in GetLevelScript()
76 return LevelScript; in GetLevelScript()
112 const levelscript* LevelScript = GetLevelScript(Index); in PrepareLevel() local
113 NewLevel->SetLevelScript(LevelScript); in PrepareLevel()
118 if(LevelScript->GetEnterImage()) in PrepareLevel()
172 const levelscript* LevelScript = GetLevelScript(Index); in PrepareMusic() local
178 festring Music = LevelScript->GetAudioPlayList()->Data[i]; in PrepareMusic()
191 festring Music = LevelScript->GetAudioPlayList()->Data[i]; in PrepareMusic()
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H A Dlevel.cpp324 Initialize(LevelScript->GetSize()->X, LevelScript->GetSize()->Y); in Generate()
354 int Type = LevelScript->GetType() ? *LevelScript->GetType() : 0; in Generate()
433 …long MinPrice = *LevelScript->GetItemMinPriceBase() + *LevelScript->GetItemMinPriceDelta() * Index; in CreateItems()
806 if(*LevelScript->GenerateMonsters() in GenerateMonsters()
1000 return *LevelScript->IsOnGround(); in IsOnGround()
1005 return *LevelScript->EarthquakesAffectTunnels(); in EarthquakesAffectTunnels()
1010 return *LevelScript->GetLOSModifier(); in GetLOSModifier()
1985 if(!*LevelScript->CanGenerateBone()) in PreProcessForBone()
2032 cfestring* Msg = LevelScript->GetLevelMessage(); in GenerateDungeon()
2037 if(*LevelScript->GenerateMonsters()) in GenerateDungeon()
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/dports/games/zdoom/zdoom-2.8.1/src/fragglescript/
H A Dt_script.cpp357 DECLARE_POINTER(LevelScript)
379 LevelScript = new DFsScript; in DFraggleThinker()
380 LevelScript->parent = global_script; in DFraggleThinker()
382 GC::WriteBarrier(this, LevelScript); in DFraggleThinker()
405 LevelScript->Destroy(); in Destroy()
406 LevelScript = NULL; in Destroy()
422 arc << LevelScript << RunningScripts << SpawnedThings << nocheckposition; in Serialize()
611 th->LevelScript->trigger = players[0].mo; in T_PreprocessScripts()
613 th->LevelScript->Preprocess(); in T_PreprocessScripts()
614 th->LevelScript->ParseScript(); in T_PreprocessScripts()
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H A Dt_load.cpp300 DFraggleThinker::ActiveThinker->LevelScript->data = copystring(scriptsrc.GetChars()); in ParseInfo()
H A Dt_script.h663 TObjPtr<DFsScript> LevelScript;
H A Dt_func.cpp4556 DFsScript *script = th->LevelScript->children[snum]; in SF_StartScript()
/dports/converters/wkhtmltopdf/qt-5db36ec/demos/mobile/quickhit/plugins/LevelTwo/qml/
H A DLevel.qml43 import "Level.js" as LevelScript
97 for (var i=0;i<LevelScript.hiddenEnemies.length;i++) {
98 var enemy = LevelScript.hiddenEnemies[i]
120 var enemy = LevelScript.hiddenEnemies[enemiesEnabled]
139 LevelScript.hiddenEnemies.push(enemyObject)
/dports/games/ivan/ivan-059/Main/Include/
H A Dlevel.h189 void SetLevelScript(const levelscript* What) { LevelScript = What; } in SetLevelScript()
192 const levelscript* GetLevelScript() const { return LevelScript; } in GetLevelScript()
273 const levelscript* LevelScript; variable
/dports/games/fillets-ng/fillets-ng-1.0.1/
H A DChangeLog1081 gengine/Object.h, level/Cube.h, level/LevelScript.cpp,
1193 level/Anim.cpp, level/Anim.h, level/LevelScript.cpp,
1243 LevelScript.cpp, LevelScript.h, Makefile.am, RoomAccess.cpp,
1318 level/Level.h, level/LevelScript.cpp, level/LevelScript.h,
1542 * src/: level/Controls.cpp, level/LevelScript.cpp,
1543 level/LevelScript.h, level/Room.cpp, level/Room.h,
1624 level/Field.h, level/LevelScript.cpp, level/LevelScript.h,
1913 * src/level/: Level.cpp, Level.h, LevelScript.cpp,
2128 level/LevelScript.cpp, level/LevelScript.h, level/Room.cpp,
2198 * src/: game/GameAgent.cpp, level/LevelScript.cpp,
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/dports/converters/wkhtmltopdf/qt-5db36ec/demos/mobile/quickhit/plugins/LevelTemplate/qml/
H A DLevel.qml45 import "Level.js" as LevelScript