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Searched refs:LevelSum (Results 1 – 2 of 2) sorted by relevance

/dports/cad/abc/abc-a4518e6f833885c905964f1233d11e5b941ec24c/src/base/acb/
H A DacbUtil.c171 int LevelSum = Acb_ObjLevelD(p, iObj) + Acb_ObjLevelR(p, iObj); in Acb_ObjSlack() local
172 assert( !Acb_ObjIsCio(p, iObj) + p->LevelMax >= LevelSum ); in Acb_ObjSlack()
173 return !Acb_ObjIsCio(p, iObj) + p->LevelMax - LevelSum; in Acb_ObjSlack()
/dports/games/gemrb/gemrb-0.9.0/gemrb/core/Scriptable/
H A DActor.cpp6727 ieDword LevelSum = 0; in SetBaseAPRandAB() local
6741 if (MonkLevel+LevelSum == Modified[IE_CLASSLEVELSUM]) { in SetBaseAPRandAB()
6749 LevelSum += level; in SetBaseAPRandAB()
6750 if (LevelSum == Modified[IE_CLASSLEVELSUM]) { in SetBaseAPRandAB()
6769 LevelSum += MonkLevel; in SetBaseAPRandAB()
6772 assert(LevelSum == Modified[IE_CLASSLEVELSUM]); in SetBaseAPRandAB()