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Searched refs:LoNumbers (Results 1 – 2 of 2) sorted by relevance

/dports/games/brainparty/brainparty/
H A Dperfectpaths.cpp39 LoNumbers.Add(NULL); in BPMiniGame_PerfectPaths()
40 LoNumbers.Add(TheGame->LoadBitmap("pp_1_lo", 44, 44)); in BPMiniGame_PerfectPaths()
41 LoNumbers.Add(NULL); in BPMiniGame_PerfectPaths()
42 LoNumbers.Add(TheGame->LoadBitmap("pp_3_lo", 44, 44)); in BPMiniGame_PerfectPaths()
43 LoNumbers.Add(NULL); in BPMiniGame_PerfectPaths()
44 LoNumbers.Add(TheGame->LoadBitmap("pp_5_lo", 44, 44)); in BPMiniGame_PerfectPaths()
45 LoNumbers.Add(NULL); in BPMiniGame_PerfectPaths()
46 LoNumbers.Add(TheGame->LoadBitmap("pp_7_lo", 44, 44)); in BPMiniGame_PerfectPaths()
47 LoNumbers.Add(NULL); in BPMiniGame_PerfectPaths()
48 LoNumbers.Add(TheGame->LoadBitmap("pp_9_lo", 44, 44)); in BPMiniGame_PerfectPaths()
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H A Dperfectpaths.h77 BPPList<Texture*> LoNumbers; variable