Searched refs:LoNumbers (Results 1 – 2 of 2) sorted by relevance
/dports/games/brainparty/brainparty/ |
H A D | perfectpaths.cpp | 39 LoNumbers.Add(NULL); in BPMiniGame_PerfectPaths() 40 LoNumbers.Add(TheGame->LoadBitmap("pp_1_lo", 44, 44)); in BPMiniGame_PerfectPaths() 41 LoNumbers.Add(NULL); in BPMiniGame_PerfectPaths() 42 LoNumbers.Add(TheGame->LoadBitmap("pp_3_lo", 44, 44)); in BPMiniGame_PerfectPaths() 43 LoNumbers.Add(NULL); in BPMiniGame_PerfectPaths() 44 LoNumbers.Add(TheGame->LoadBitmap("pp_5_lo", 44, 44)); in BPMiniGame_PerfectPaths() 45 LoNumbers.Add(NULL); in BPMiniGame_PerfectPaths() 46 LoNumbers.Add(TheGame->LoadBitmap("pp_7_lo", 44, 44)); in BPMiniGame_PerfectPaths() 47 LoNumbers.Add(NULL); in BPMiniGame_PerfectPaths() 48 LoNumbers.Add(TheGame->LoadBitmap("pp_9_lo", 44, 44)); in BPMiniGame_PerfectPaths() [all …]
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H A D | perfectpaths.h | 77 BPPList<Texture*> LoNumbers; variable
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