Searched refs:LocomotiveGoal (Results 1 – 2 of 2) sorted by relevance
40 if (time > this.Interval * this.train_int * Target.LocomotiveGoal)118 return nr_passed >= this.LocomotiveGoal; in IsFulfilled()131 message = Format("$MsgGoalRunning$", GetPassed(), this.LocomotiveGoal); in GetDescription()158 message = Format("@$MsgGoalRunning$", GetPassed(), this.LocomotiveGoal); in Activate()172 local LocomotiveGoal = 12; variable
19 goal.LocomotiveGoal = 8 * SCENPAR_Difficulty; in Initialize()