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Searched refs:LoopContinue (Results 1 – 25 of 106) sorted by relevance

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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/common/src/hud/
H A Dhudwidget.cpp100 return LoopContinue; in setMaximumSize()
115 return LoopContinue; in setMaximumHeight()
130 return LoopContinue; in setMaximumWidth()
159 return LoopContinue; in setOpacity()
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/client/src/client/
H A Dclientsubsector.cpp844 return LoopContinue; in DENG2_PIMPL()
1066 return LoopContinue; in DENG2_PIMPL()
1150 return LoopContinue; in DENG2_PIMPL()
1194 return LoopContinue; in DENG2_PIMPL()
1240 return LoopContinue; in DENG2_PIMPL()
1466 return LoopContinue; in ClientSubsector()
1563 return LoopContinue; in forAllEdgeLoops()
1579 return LoopContinue; in forAllEdgeLoops()
1660 return LoopContinue; in forAllVisPlanes()
1670 return LoopContinue; in forAllVisPlanes()
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/client/src/world/base/
H A Dp_ticker.cpp44 return LoopContinue; in P_Ticker()
53 return LoopContinue; in P_Ticker()
H A Dsector.cpp305 return LoopContinue; in forAllPlanes()
314 return LoopContinue; in forAllPlanes()
386 return LoopContinue; in forAllSubsectors()
410 return LoopContinue; in forAllSides()
424 return LoopContinue; in buildSides()
441 return LoopContinue; in buildSides()
683 return LoopContinue; in D_CMD()
696 return LoopContinue; in D_CMD()
H A Dthinkers.cpp333 if (!d->inited) return LoopContinue; in forAll()
358 return LoopContinue; in forAll()
363 if (!d->inited) return LoopContinue; in forAll()
411 return LoopContinue; in forAll()
503 if (Thinker_InStasis(th)) return LoopContinue; // Skip. in Thinker_Run()
537 return LoopContinue; in Thinker_Run()
H A Dmap.cpp2089 return LoopContinue; in forAllVertexs()
2119 return LoopContinue; in forAllLines()
2167 return LoopContinue; in forAllSubspaces()
2197 return LoopContinue; in forAllPolyobjs()
2316 return LoopContinue; in forAllSectors()
2397 return LoopContinue; in forAllLinesTouchingMobj()
2454 return LoopContinue; in forAllSectorsTouchingMobj()
2482 return LoopContinue; in forAllMobjsTouchingLine()
2530 return LoopContinue; in forAllMobjsTouchingSector()
2898 return LoopContinue; in forAllGenerators()
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H A Dpolyobj.cpp108 if (mob.validCount == localValidCount) return LoopContinue; in blocked()
119 return LoopContinue; in blocked()
130 return LoopContinue; in blocked()
333 return LoopContinue; in updateSurfaceTangents()
H A Dconvexsubspace.cpp239 return LoopContinue; in forAllExtraMeshes()
253 return LoopContinue; in forAllPolyobjs()
318 return LoopContinue; in forAllShadowLines()
332 return LoopContinue; in forAllLumobjs()
H A Dp_players.cpp308 return LoopContinue; in D_CMD()
400 if(bind.impulseId != impulseId) return LoopContinue; in P_IsControlBound()
409 return LoopContinue; in P_IsControlBound()
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/client/src/ui/
H A Dinputsystem.cpp1015 return LoopContinue; in forAllDevices()
1427 return LoopContinue; in forAllContexts()
1572 return LoopContinue; in D_CMD()
1615 return LoopContinue; in D_CMD()
1676 return LoopContinue; in D_CMD()
1706 return LoopContinue; in D_CMD()
1724 return LoopContinue; in D_CMD()
1727 return LoopContinue; in D_CMD()
1837 return LoopContinue; in B_BindingsForCommand()
1839 return LoopContinue; in B_BindingsForCommand()
[all …]
H A Db_util.cpp511 if (bind.impulseId != impulseId) return LoopContinue; in B_EvaluateImpulseBindings()
525 if (skip) return LoopContinue; in B_EvaluateImpulseBindings()
530 return LoopContinue; // Not available. in B_EvaluateImpulseBindings()
561 return LoopContinue; // Shadowed by a more important active class. in B_EvaluateImpulseBindings()
582 return LoopContinue; // Shadowed by a more important active context. in B_EvaluateImpulseBindings()
598 return LoopContinue; // Shadowed by a more important active class. in B_EvaluateImpulseBindings()
639 return LoopContinue; in B_EvaluateImpulseBindings()
H A Dbindcontext.cpp306 return LoopContinue; in clearBindingsForDevice()
314 return LoopContinue; in clearBindingsForDevice()
502 return LoopContinue; in forAllCommandBindings()
518 return LoopContinue; in forAllImpulseBindings()
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/server/src/
H A Dshellusers.cpp47 return LoopContinue; in ShellUsers()
70 return LoopContinue; in worldMapChanged()
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/client/src/audio/base/
H A Daudiosystem.cpp552 return LoopContinue; in DENG2_PIMPL()
702 return LoopContinue; in DENG2_PIMPL()
897 return LoopContinue; in DENG2_PIMPL()
923 return LoopContinue; in DENG2_PIMPL()
1062 return LoopContinue; in DENG2_PIMPL()
1748 return LoopContinue; in stopMusic()
1764 return LoopContinue; in pauseMusic()
1993 return LoopContinue; in soundIsPlaying()
2016 return LoopContinue; in stopSoundGroup()
2061 return LoopContinue; in stopSoundWithLowerPriority()
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/dports/games/doomsday/doomsday-2.3.1/doomsday/sdk/libappfw/src/
H A Ddata.cpp69 return LoopContinue; in forAll()
79 return LoopContinue; in forAll()
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/libdoomsday/src/world/
H A Dmaterials.cpp206 return LoopContinue; in forAllMaterialSchemes()
286 return LoopContinue; in forAllMaterials()
298 return LoopContinue; in forAnimatedMaterials()
348 return LoopContinue; in clearAllMaterialSchemes()
H A Dworld.cpp60 return LoopContinue; in DENG2_AUDIENCE_METHOD()
83 return LoopContinue; in reset()
H A Dmaterialarchive.cpp214 return de::LoopContinue; in addWorldMaterials()
231 return LoopContinue; in findUniqueSerialId()
359 return de::LoopContinue;
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/client/src/world/
H A Dcontact.cpp248 return LoopContinue; in R_ForAllContacts()
259 return LoopContinue; in R_ForAllSubspaceMobContacts()
270 return LoopContinue; in R_ForAllSubspaceLumContacts()
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/common/src/world/
H A Dp_mapspec.cpp125 return LoopContinue; in P_NotifySectorFinished()
138 return LoopContinue; in P_NotifyPolyobjFinished()
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/client/src/
H A Dcon_config.cpp232 return LoopContinue; in writeBindingsState()
246 return LoopContinue; in writeBindingsState()
249 return LoopContinue; in writeBindingsState()
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/client/src/ui/widgets/
H A Dpackagecontentoptionswidget.cpp196 return LoopContinue;
203 return LoopContinue;
210 return LoopContinue;
245 return LoopContinue;
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/client/src/audio/
H A Dsfxchannel.cpp377 return LoopContinue; in countPlaying()
423 return LoopContinue; in refreshAll()
433 return LoopContinue; in forAll()
533 return LoopContinue; in Sfx_ChannelDrawer()
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/common/src/acs/
H A Dsystem.cpp109 return LoopContinue; in DENG2_PIMPL_NOREF()
212 return LoopContinue; in forAllScripts()
370 return LoopContinue; in D_CMD()
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/libdoomsday/src/
H A Dgameprofiles.cpp100 return LoopContinue; in forAll()
112 return LoopContinue; in forAll()
125 return LoopContinue; in profilesInFamily()
136 return LoopContinue; in profilesSortedByFamily()
159 return LoopContinue; in allPlayableProfiles()

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