/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/common/src/hud/ |
H A D | hudwidget.cpp | 100 return LoopContinue; in setMaximumSize() 115 return LoopContinue; in setMaximumHeight() 130 return LoopContinue; in setMaximumWidth() 159 return LoopContinue; in setOpacity()
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/client/src/client/ |
H A D | clientsubsector.cpp | 844 return LoopContinue; in DENG2_PIMPL() 1066 return LoopContinue; in DENG2_PIMPL() 1150 return LoopContinue; in DENG2_PIMPL() 1194 return LoopContinue; in DENG2_PIMPL() 1240 return LoopContinue; in DENG2_PIMPL() 1466 return LoopContinue; in ClientSubsector() 1563 return LoopContinue; in forAllEdgeLoops() 1579 return LoopContinue; in forAllEdgeLoops() 1660 return LoopContinue; in forAllVisPlanes() 1670 return LoopContinue; in forAllVisPlanes() [all …]
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/client/src/world/base/ |
H A D | p_ticker.cpp | 44 return LoopContinue; in P_Ticker() 53 return LoopContinue; in P_Ticker()
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H A D | sector.cpp | 305 return LoopContinue; in forAllPlanes() 314 return LoopContinue; in forAllPlanes() 386 return LoopContinue; in forAllSubsectors() 410 return LoopContinue; in forAllSides() 424 return LoopContinue; in buildSides() 441 return LoopContinue; in buildSides() 683 return LoopContinue; in D_CMD() 696 return LoopContinue; in D_CMD()
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H A D | thinkers.cpp | 333 if (!d->inited) return LoopContinue; in forAll() 358 return LoopContinue; in forAll() 363 if (!d->inited) return LoopContinue; in forAll() 411 return LoopContinue; in forAll() 503 if (Thinker_InStasis(th)) return LoopContinue; // Skip. in Thinker_Run() 537 return LoopContinue; in Thinker_Run()
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H A D | map.cpp | 2089 return LoopContinue; in forAllVertexs() 2119 return LoopContinue; in forAllLines() 2167 return LoopContinue; in forAllSubspaces() 2197 return LoopContinue; in forAllPolyobjs() 2316 return LoopContinue; in forAllSectors() 2397 return LoopContinue; in forAllLinesTouchingMobj() 2454 return LoopContinue; in forAllSectorsTouchingMobj() 2482 return LoopContinue; in forAllMobjsTouchingLine() 2530 return LoopContinue; in forAllMobjsTouchingSector() 2898 return LoopContinue; in forAllGenerators() [all …]
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H A D | polyobj.cpp | 108 if (mob.validCount == localValidCount) return LoopContinue; in blocked() 119 return LoopContinue; in blocked() 130 return LoopContinue; in blocked() 333 return LoopContinue; in updateSurfaceTangents()
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H A D | convexsubspace.cpp | 239 return LoopContinue; in forAllExtraMeshes() 253 return LoopContinue; in forAllPolyobjs() 318 return LoopContinue; in forAllShadowLines() 332 return LoopContinue; in forAllLumobjs()
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H A D | p_players.cpp | 308 return LoopContinue; in D_CMD() 400 if(bind.impulseId != impulseId) return LoopContinue; in P_IsControlBound() 409 return LoopContinue; in P_IsControlBound()
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/client/src/ui/ |
H A D | inputsystem.cpp | 1015 return LoopContinue; in forAllDevices() 1427 return LoopContinue; in forAllContexts() 1572 return LoopContinue; in D_CMD() 1615 return LoopContinue; in D_CMD() 1676 return LoopContinue; in D_CMD() 1706 return LoopContinue; in D_CMD() 1724 return LoopContinue; in D_CMD() 1727 return LoopContinue; in D_CMD() 1837 return LoopContinue; in B_BindingsForCommand() 1839 return LoopContinue; in B_BindingsForCommand() [all …]
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H A D | b_util.cpp | 511 if (bind.impulseId != impulseId) return LoopContinue; in B_EvaluateImpulseBindings() 525 if (skip) return LoopContinue; in B_EvaluateImpulseBindings() 530 return LoopContinue; // Not available. in B_EvaluateImpulseBindings() 561 return LoopContinue; // Shadowed by a more important active class. in B_EvaluateImpulseBindings() 582 return LoopContinue; // Shadowed by a more important active context. in B_EvaluateImpulseBindings() 598 return LoopContinue; // Shadowed by a more important active class. in B_EvaluateImpulseBindings() 639 return LoopContinue; in B_EvaluateImpulseBindings()
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H A D | bindcontext.cpp | 306 return LoopContinue; in clearBindingsForDevice() 314 return LoopContinue; in clearBindingsForDevice() 502 return LoopContinue; in forAllCommandBindings() 518 return LoopContinue; in forAllImpulseBindings()
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/server/src/ |
H A D | shellusers.cpp | 47 return LoopContinue; in ShellUsers() 70 return LoopContinue; in worldMapChanged()
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/client/src/audio/base/ |
H A D | audiosystem.cpp | 552 return LoopContinue; in DENG2_PIMPL() 702 return LoopContinue; in DENG2_PIMPL() 897 return LoopContinue; in DENG2_PIMPL() 923 return LoopContinue; in DENG2_PIMPL() 1062 return LoopContinue; in DENG2_PIMPL() 1748 return LoopContinue; in stopMusic() 1764 return LoopContinue; in pauseMusic() 1993 return LoopContinue; in soundIsPlaying() 2016 return LoopContinue; in stopSoundGroup() 2061 return LoopContinue; in stopSoundWithLowerPriority() [all …]
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/dports/games/doomsday/doomsday-2.3.1/doomsday/sdk/libappfw/src/ |
H A D | data.cpp | 69 return LoopContinue; in forAll() 79 return LoopContinue; in forAll()
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/libdoomsday/src/world/ |
H A D | materials.cpp | 206 return LoopContinue; in forAllMaterialSchemes() 286 return LoopContinue; in forAllMaterials() 298 return LoopContinue; in forAnimatedMaterials() 348 return LoopContinue; in clearAllMaterialSchemes()
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H A D | world.cpp | 60 return LoopContinue; in DENG2_AUDIENCE_METHOD() 83 return LoopContinue; in reset()
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H A D | materialarchive.cpp | 214 return de::LoopContinue; in addWorldMaterials() 231 return LoopContinue; in findUniqueSerialId() 359 return de::LoopContinue;
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/client/src/world/ |
H A D | contact.cpp | 248 return LoopContinue; in R_ForAllContacts() 259 return LoopContinue; in R_ForAllSubspaceMobContacts() 270 return LoopContinue; in R_ForAllSubspaceLumContacts()
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/common/src/world/ |
H A D | p_mapspec.cpp | 125 return LoopContinue; in P_NotifySectorFinished() 138 return LoopContinue; in P_NotifyPolyobjFinished()
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/client/src/ |
H A D | con_config.cpp | 232 return LoopContinue; in writeBindingsState() 246 return LoopContinue; in writeBindingsState() 249 return LoopContinue; in writeBindingsState()
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/client/src/ui/widgets/ |
H A D | packagecontentoptionswidget.cpp | 196 return LoopContinue; 203 return LoopContinue; 210 return LoopContinue; 245 return LoopContinue;
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/client/src/audio/ |
H A D | sfxchannel.cpp | 377 return LoopContinue; in countPlaying() 423 return LoopContinue; in refreshAll() 433 return LoopContinue; in forAll() 533 return LoopContinue; in Sfx_ChannelDrawer()
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/common/src/acs/ |
H A D | system.cpp | 109 return LoopContinue; in DENG2_PIMPL_NOREF() 212 return LoopContinue; in forAllScripts() 370 return LoopContinue; in D_CMD()
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/libdoomsday/src/ |
H A D | gameprofiles.cpp | 100 return LoopContinue; in forAll() 112 return LoopContinue; in forAll() 125 return LoopContinue; in profilesInFamily() 136 return LoopContinue; in profilesSortedByFamily() 159 return LoopContinue; in allPlayableProfiles()
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