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Searched refs:LowLevelShape (Results 1 – 8 of 8) sorted by relevance

/dports/games/alephone/alephone-release-20190331/Source_Files/RenderMain/
H A Dscottish_textures.h146 uint16 LowLevelShape; member
173 LowLevelShape(0) {} in rectangle_definition()
H A DOGL_Textures.h201 uint16 LowLevelShape; variable
H A DRenderRasterize_Shader.cpp269 TMgr.LowLevelShape = rect.LowLevelShape; in setupSpriteTexture()
1108 rect.LowLevelShape = display_data.low_level_shape_index; in render_viewer_sprite_layer()
H A DOGL_Textures.cpp496 Frame = (LowLevelShape)? LowLevelShape : GET_DESCRIPTOR_SHAPE(ShapeDesc); in Setup()
1558 LowLevelShape = 0; in TextureManager()
H A Drender.cpp977 textured_rectangle.LowLevelShape = display_data.low_level_shape_index; in render_viewer_sprite_layer()
H A DRenderPlaceObjs.cpp342 render_object->rectangle.LowLevelShape = data.low_level_shape_index; in build_render_object()
H A DOGL_Render.cpp2018 TMgr.LowLevelShape = RenderRectangle.LowLevelShape; in OGL_RenderSprite()
/dports/games/alephone/alephone-release-20190331/Source_Files/RenderOther/
H A DShape_Blitter.cpp113 TMgr.LowLevelShape = m_frame; in OGL_Draw()