Searched refs:Lua_DifficultyType (Results 1 – 2 of 2) sorted by relevance
/dports/games/alephone/alephone-release-20190331/Source_Files/Lua/ |
H A D | lua_player.cpp | 2292 typedef L_Enum<Lua_DifficultyType_Name> Lua_DifficultyType; typedef 2295 typedef L_EnumContainer<Lua_DifficultyTypes_Name, Lua_DifficultyType> Lua_DifficultyTypes; 2320 Lua_DifficultyType::Push(L, dynamic_world->game_information.difficulty_level); in Lua_Game_Get_Difficulty() 2763 Lua_DifficultyType::Register(L, 0, 0, 0, Lua_DifficultyType_Mnemonics); in Lua_Player_register() 2764 Lua_DifficultyType::Valid = Lua_DifficultyType::ValidRange(NUMBER_OF_GAME_DIFFICULTY_LEVELS); in Lua_Player_register()
|
H A D | lua_hud_objects.cpp | 119 typedef L_Enum<Lua_DifficultyType_Name> Lua_DifficultyType; typedef 122 typedef L_EnumContainer<Lua_DifficultyTypes_Name, Lua_DifficultyType> Lua_DifficultyTypes; 2769 Lua_DifficultyType::Push(L, dynamic_world->game_information.difficulty_level); in Lua_HUDGame_Get_Difficulty() 3108 Lua_DifficultyType::Register(L, 0, 0, 0, Lua_DifficultyType_Mnemonics); in Lua_HUDObjects_register() 3109 Lua_DifficultyType::Valid = Lua_DifficultyType::ValidRange(NUMBER_OF_GAME_DIFFICULTY_LEVELS); in Lua_HUDObjects_register()
|