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Searched refs:Lua_HUDLighting_Fader (Results 1 – 1 of 1) sorted by relevance

/dports/games/alephone/alephone-release-20190331/Source_Files/Lua/
H A Dlua_hud_objects.cpp2913 typedef L_Class<Lua_HUDLighting_Fader_Name> Lua_HUDLighting_Fader; typedef
2921 OGL_Fader *fader = GetOGL_FaderQueueEntry(Lua_HUDLighting_Fader::Index(L, 1)); in Lua_HUDLighting_Fader_Get_Active()
2936 OGL_Fader *fader = GetOGL_FaderQueueEntry(Lua_HUDLighting_Fader::Index(L, 1)); in Lua_HUDLighting_Fader_Get_Type()
2953 OGL_Fader *fader = GetOGL_FaderQueueEntry(Lua_HUDLighting_Fader::Index(L, 1)); in Lua_HUDLighting_Fader_Get_Color()
3001 Lua_HUDLighting_Fader::Push(L, FaderQueue_Liquid); in Lua_HUDLighting_Get_Liquid_Fader()
3007 Lua_HUDLighting_Fader::Push(L, FaderQueue_Other); in Lua_HUDLighting_Get_Damage_Fader()
3312 Lua_HUDLighting_Fader::Register(L, Lua_HUDLighting_Fader_Get); in Lua_HUDObjects_register()
3313 Lua_HUDLighting_Fader::Valid = Lua_HUDLighting_Fader::ValidRange(NUMBER_OF_FADER_QUEUE_ENTRIES); in Lua_HUDObjects_register()