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Searched refs:Lua_HUDPlayer_Item (Results 1 – 1 of 1) sorted by relevance

/dports/games/alephone/alephone-release-20190331/Source_Files/Lua/
H A Dlua_hud_objects.cpp986 typedef L_Class<Lua_HUDPlayer_Item_Name> Lua_HUDPlayer_Item; typedef
990 int item_type = Lua_HUDPlayer_Item::Index(L, 1); in Lua_HUDPlayer_Item_Get_Count()
1000 int item_type = Lua_HUDPlayer_Item::Index(L, 1); in Lua_HUDPlayer_Item_Get_Section()
1008 int item_type = Lua_HUDPlayer_Item::Index(L, 1); in Lua_HUDPlayer_Item_Get_Singular()
1018 int item_type = Lua_HUDPlayer_Item::Index(L, 1); in Lua_HUDPlayer_Item_Get_Plural()
1028 Lua_ItemType::Push(L, Lua_HUDPlayer_Item::Index(L, 1)); in Lua_HUDPlayer_Item_Get_Type()
1034 int item_type = Lua_HUDPlayer_Item::Index(L, 1); in Lua_HUDPlayer_Item_Get_Valid()
1056 Lua_HUDPlayer_Item::Push(L, Lua_ItemType::ToIndex(L, 2)); in Lua_HUDPlayer_Items_Get()
3235 Lua_HUDPlayer_Item::Register(L, Lua_HUDPlayer_Item_Get); in Lua_HUDObjects_register()
3236 Lua_HUDPlayer_Item::Valid = Lua_HUDPlayer_Item::ValidRange(NUMBER_OF_DEFINED_ITEMS); in Lua_HUDObjects_register()