Searched refs:Lua_HUDPlayer_Weapon (Results 1 – 1 of 1) sorted by relevance
/dports/games/alephone/alephone-release-20190331/Source_Files/Lua/ |
H A D | lua_hud_objects.cpp | 1391 typedef L_Class<Lua_HUDPlayer_Weapon_Name> Lua_HUDPlayer_Weapon; typedef 1495 short idx = Lua_HUDPlayer_Weapon::Index(L, 1); in Lua_HUDPlayer_Weapon_Get_SingleShape() 1506 short idx = Lua_HUDPlayer_Weapon::Index(L, 1); in Lua_HUDPlayer_Weapon_Get_MultShape() 1517 short idx = Lua_HUDPlayer_Weapon::Index(L, 1); in Lua_HUDPlayer_Weapon_Get_UnusableShape() 1590 Lua_WeaponType::Push(L, Lua_HUDPlayer_Weapon::Index(L, 1)); in Lua_HUDPlayer_Weapon_Get_Type() 1596 int weapon = Lua_HUDPlayer_Weapon::Index(L, 1); in Lua_HUDPlayer_Weapon_Get_Name() 1651 Lua_HUDPlayer_Weapon::Push(L, weapon_data->current_weapon); in Lua_HUDPlayer_Weapons_Get() 1663 Lua_HUDPlayer_Weapon::Push(L, weapon_data->desired_weapon); in Lua_HUDPlayer_Weapons_Get() 1673 Lua_HUDPlayer_Weapon::Push(L, index); in Lua_HUDPlayer_Weapons_Get() 3204 Lua_HUDPlayer_Weapon::Register(L, Lua_HUDPlayer_Weapon_Get); in Lua_HUDObjects_register() [all …]
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