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Searched refs:Lua_HUDPlayer_Weapon_Trigger (Results 1 – 1 of 1) sorted by relevance

/dports/games/alephone/alephone-release-20190331/Source_Files/Lua/
H A Dlua_hud_objects.cpp1298 Lua_HUDPlayer_Weapon_Trigger *Lua_HUDPlayer_Weapon_Trigger::Push(lua_State *L, int16 weapon_index, … in Push()
1300 Lua_HUDPlayer_Weapon_Trigger *t = L_Class::Push<Lua_HUDPlayer_Weapon_Trigger>(L, index); in Push()
1309 int16 Lua_HUDPlayer_Weapon_Trigger::WeaponIndex(lua_State *L, int index) in WeaponIndex()
1311 Lua_HUDPlayer_Weapon_Trigger *t = static_cast<Lua_HUDPlayer_Weapon_Trigger*>(Instance(L, index)); in WeaponIndex()
1351 Lua_HUDPlayer_Weapon_Trigger::Index(L, 1)); in Lua_HUDPlayer_Weapon_Trigger_Get_Weapon_Drawn()
1358 int wep_idx = Lua_HUDPlayer_Weapon_Trigger::WeaponIndex(L, 1); in Lua_HUDPlayer_Weapon_Trigger_Get_Bullet()
1359 int trig_idx = Lua_HUDPlayer_Weapon_Trigger::Index(L, 1); in Lua_HUDPlayer_Weapon_Trigger_Get_Bullet()
1370 int wep_idx = Lua_HUDPlayer_Weapon_Trigger::WeaponIndex(L, 1); in Lua_HUDPlayer_Weapon_Trigger_Get_Energy()
1371 int trig_idx = Lua_HUDPlayer_Weapon_Trigger::Index(L, 1); in Lua_HUDPlayer_Weapon_Trigger_Get_Energy()
3220 Lua_HUDPlayer_Weapon_Trigger::Register(L, Lua_HUDPlayer_Weapon_Trigger_Get); in Lua_HUDObjects_register()
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