Searched refs:Lua_HUDPlayer_Weapon_Trigger (Results 1 – 1 of 1) sorted by relevance
/dports/games/alephone/alephone-release-20190331/Source_Files/Lua/ |
H A D | lua_hud_objects.cpp | 1298 Lua_HUDPlayer_Weapon_Trigger *Lua_HUDPlayer_Weapon_Trigger::Push(lua_State *L, int16 weapon_index, … in Push() 1300 Lua_HUDPlayer_Weapon_Trigger *t = L_Class::Push<Lua_HUDPlayer_Weapon_Trigger>(L, index); in Push() 1309 int16 Lua_HUDPlayer_Weapon_Trigger::WeaponIndex(lua_State *L, int index) in WeaponIndex() 1311 Lua_HUDPlayer_Weapon_Trigger *t = static_cast<Lua_HUDPlayer_Weapon_Trigger*>(Instance(L, index)); in WeaponIndex() 1351 Lua_HUDPlayer_Weapon_Trigger::Index(L, 1)); in Lua_HUDPlayer_Weapon_Trigger_Get_Weapon_Drawn() 1358 int wep_idx = Lua_HUDPlayer_Weapon_Trigger::WeaponIndex(L, 1); in Lua_HUDPlayer_Weapon_Trigger_Get_Bullet() 1359 int trig_idx = Lua_HUDPlayer_Weapon_Trigger::Index(L, 1); in Lua_HUDPlayer_Weapon_Trigger_Get_Bullet() 1370 int wep_idx = Lua_HUDPlayer_Weapon_Trigger::WeaponIndex(L, 1); in Lua_HUDPlayer_Weapon_Trigger_Get_Energy() 1371 int trig_idx = Lua_HUDPlayer_Weapon_Trigger::Index(L, 1); in Lua_HUDPlayer_Weapon_Trigger_Get_Energy() 3220 Lua_HUDPlayer_Weapon_Trigger::Register(L, Lua_HUDPlayer_Weapon_Trigger_Get); in Lua_HUDObjects_register() [all …]
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