Searched refs:Lua_HUDPlayer_Weapon_Trigger_Bullet (Results 1 – 1 of 1) sorted by relevance
/dports/games/alephone/alephone-release-20190331/Source_Files/Lua/ |
H A D | lua_hud_objects.cpp | 1078 static Lua_HUDPlayer_Weapon_Trigger_Bullet *Push(lua_State *L, int16 weapon_index, int16 index); 1083 Lua_HUDPlayer_Weapon_Trigger_Bullet *Lua_HUDPlayer_Weapon_Trigger_Bullet::Push(lua_State *L, int16 … in Push() 1085 …Lua_HUDPlayer_Weapon_Trigger_Bullet *t = L_Class::Push<Lua_HUDPlayer_Weapon_Trigger_Bullet>(L, ind… in Push() 1094 int16 Lua_HUDPlayer_Weapon_Trigger_Bullet::WeaponIndex(lua_State *L, int index) in WeaponIndex() 1096 …Lua_HUDPlayer_Weapon_Trigger_Bullet *t = static_cast<Lua_HUDPlayer_Weapon_Trigger_Bullet*>(Instanc… in WeaponIndex() 1104 .ammo_data[Lua_HUDPlayer_Weapon_Trigger_Bullet::Index(L, index)]; in AmmoData() 1109 struct weapon_interface_ammo_data *wia = Lua_HUDPlayer_Weapon_Trigger_Bullet::AmmoData(L, 1); in Lua_HUDPlayer_Weapon_Trigger_Bullet_Get_X() 1116 struct weapon_interface_ammo_data *wia = Lua_HUDPlayer_Weapon_Trigger_Bullet::AmmoData(L, 1); in Lua_HUDPlayer_Weapon_Trigger_Bullet_Get_Y() 1362 Lua_HUDPlayer_Weapon_Trigger_Bullet::Push(L, wep_idx, trig_idx); in Lua_HUDPlayer_Weapon_Trigger_Get_Bullet() 3214 Lua_HUDPlayer_Weapon_Trigger_Bullet::Register(L, Lua_HUDPlayer_Weapon_Trigger_Bullet_Get); in Lua_HUDObjects_register() [all …]
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