Searched refs:Lua_HUDPlayer_Weapon_Trigger_Bullet_Get_Frame (Results 1 – 1 of 1) sorted by relevance
1156 static int Lua_HUDPlayer_Weapon_Trigger_Bullet_Get_Frame(lua_State *L) in Lua_HUDPlayer_Weapon_Trigger_Bullet_Get_Frame() function1184 {"texture_index", Lua_HUDPlayer_Weapon_Trigger_Bullet_Get_Frame},