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Searched refs:Lua_HUDPlayer_Weapon_Trigger_Bullet_Name (Results 1 – 1 of 1) sorted by relevance

/dports/games/alephone/alephone-release-20190331/Source_Files/Lua/
H A Dlua_hud_objects.cpp1072 char Lua_HUDPlayer_Weapon_Trigger_Bullet_Name[] = "player_weapon_trigger_bullet"; variable
1073 class Lua_HUDPlayer_Weapon_Trigger_Bullet : public L_Class<Lua_HUDPlayer_Weapon_Trigger_Bullet_Name>
1097 if (!t) luaL_typerror(L, index, Lua_HUDPlayer_Weapon_Trigger_Bullet_Name); in WeaponIndex()