Searched refs:Lua_HUDPlayer_Weapon_Trigger_Bullet_Name (Results 1 – 1 of 1) sorted by relevance
1072 char Lua_HUDPlayer_Weapon_Trigger_Bullet_Name[] = "player_weapon_trigger_bullet"; variable1073 class Lua_HUDPlayer_Weapon_Trigger_Bullet : public L_Class<Lua_HUDPlayer_Weapon_Trigger_Bullet_Name>1097 if (!t) luaL_typerror(L, index, Lua_HUDPlayer_Weapon_Trigger_Bullet_Name); in WeaponIndex()