Searched refs:Lua_HUDPlayer_Weapon_Trigger_Energy (Results 1 – 1 of 1) sorted by relevance
/dports/games/alephone/alephone-release-20190331/Source_Files/Lua/ |
H A D | lua_hud_objects.cpp | 1196 static Lua_HUDPlayer_Weapon_Trigger_Energy *Push(lua_State *L, int16 weapon_index, int16 index); 1201 Lua_HUDPlayer_Weapon_Trigger_Energy *Lua_HUDPlayer_Weapon_Trigger_Energy::Push(lua_State *L, int16 … in Push() 1203 …Lua_HUDPlayer_Weapon_Trigger_Energy *t = L_Class::Push<Lua_HUDPlayer_Weapon_Trigger_Energy>(L, ind… in Push() 1212 int16 Lua_HUDPlayer_Weapon_Trigger_Energy::WeaponIndex(lua_State *L, int index) in WeaponIndex() 1214 …Lua_HUDPlayer_Weapon_Trigger_Energy *t = static_cast<Lua_HUDPlayer_Weapon_Trigger_Energy*>(Instanc… in WeaponIndex() 1222 .ammo_data[Lua_HUDPlayer_Weapon_Trigger_Energy::Index(L, index)]; in AmmoData() 1227 struct weapon_interface_ammo_data *wia = Lua_HUDPlayer_Weapon_Trigger_Energy::AmmoData(L, 1); in Lua_HUDPlayer_Weapon_Trigger_Energy_Get_X() 1234 struct weapon_interface_ammo_data *wia = Lua_HUDPlayer_Weapon_Trigger_Energy::AmmoData(L, 1); in Lua_HUDPlayer_Weapon_Trigger_Energy_Get_Y() 1374 Lua_HUDPlayer_Weapon_Trigger_Energy::Push(L, wep_idx, trig_idx); in Lua_HUDPlayer_Weapon_Trigger_Get_Energy() 3217 Lua_HUDPlayer_Weapon_Trigger_Energy::Register(L, Lua_HUDPlayer_Weapon_Trigger_Energy_Get); in Lua_HUDObjects_register() [all …]
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