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Searched refs:Lua_HUDPlayer_Weapon_Trigger_Energy (Results 1 – 1 of 1) sorted by relevance

/dports/games/alephone/alephone-release-20190331/Source_Files/Lua/
H A Dlua_hud_objects.cpp1196 static Lua_HUDPlayer_Weapon_Trigger_Energy *Push(lua_State *L, int16 weapon_index, int16 index);
1201 Lua_HUDPlayer_Weapon_Trigger_Energy *Lua_HUDPlayer_Weapon_Trigger_Energy::Push(lua_State *L, int16 … in Push()
1203Lua_HUDPlayer_Weapon_Trigger_Energy *t = L_Class::Push<Lua_HUDPlayer_Weapon_Trigger_Energy>(L, ind… in Push()
1212 int16 Lua_HUDPlayer_Weapon_Trigger_Energy::WeaponIndex(lua_State *L, int index) in WeaponIndex()
1214Lua_HUDPlayer_Weapon_Trigger_Energy *t = static_cast<Lua_HUDPlayer_Weapon_Trigger_Energy*>(Instanc… in WeaponIndex()
1222 .ammo_data[Lua_HUDPlayer_Weapon_Trigger_Energy::Index(L, index)]; in AmmoData()
1227 struct weapon_interface_ammo_data *wia = Lua_HUDPlayer_Weapon_Trigger_Energy::AmmoData(L, 1); in Lua_HUDPlayer_Weapon_Trigger_Energy_Get_X()
1234 struct weapon_interface_ammo_data *wia = Lua_HUDPlayer_Weapon_Trigger_Energy::AmmoData(L, 1); in Lua_HUDPlayer_Weapon_Trigger_Energy_Get_Y()
1374 Lua_HUDPlayer_Weapon_Trigger_Energy::Push(L, wep_idx, trig_idx); in Lua_HUDPlayer_Weapon_Trigger_Get_Energy()
3217 Lua_HUDPlayer_Weapon_Trigger_Energy::Register(L, Lua_HUDPlayer_Weapon_Trigger_Energy_Get); in Lua_HUDObjects_register()
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