Searched refs:Lua_HUDPlayer_Weapon_Trigger_Energy_Get_Empty_Color (Results 1 – 1 of 1) sorted by relevance
1267 static int Lua_HUDPlayer_Weapon_Trigger_Energy_Get_Empty_Color(lua_State *L) in Lua_HUDPlayer_Weapon_Trigger_Energy_Get_Empty_Color() function1281 {"empty_color", Lua_HUDPlayer_Weapon_Trigger_Energy_Get_Empty_Color},