Searched refs:Lua_HUDPlayer_Weapon_Trigger_Energy_Get_Full_Color (Results 1 – 1 of 1) sorted by relevance
1260 static int Lua_HUDPlayer_Weapon_Trigger_Energy_Get_Full_Color(lua_State *L) in Lua_HUDPlayer_Weapon_Trigger_Energy_Get_Full_Color() function1280 {"color", Lua_HUDPlayer_Weapon_Trigger_Energy_Get_Full_Color},