Searched refs:Lua_HUDPlayer_Weapon_Trigger_Energy_Get_Max (Results 1 – 1 of 1) sorted by relevance
1253 static int Lua_HUDPlayer_Weapon_Trigger_Energy_Get_Max(lua_State *L) in Lua_HUDPlayer_Weapon_Trigger_Energy_Get_Max() function1279 {"maximum", Lua_HUDPlayer_Weapon_Trigger_Energy_Get_Max},