Searched refs:Lua_HUDPlayer_Weapon_Trigger_Energy_Name (Results 1 – 1 of 1) sorted by relevance
1190 char Lua_HUDPlayer_Weapon_Trigger_Energy_Name[] = "player_weapon_trigger_energy"; variable1191 class Lua_HUDPlayer_Weapon_Trigger_Energy : public L_Class<Lua_HUDPlayer_Weapon_Trigger_Energy_Name>1215 if (!t) luaL_typerror(L, index, Lua_HUDPlayer_Weapon_Trigger_Energy_Name); in WeaponIndex()