Searched refs:Lua_HUDPlayer_Weapon_Trigger_Get_Rounds (Results 1 – 1 of 1) sorted by relevance
1316 static int Lua_HUDPlayer_Weapon_Trigger_Get_Rounds(lua_State *L) in Lua_HUDPlayer_Weapon_Trigger_Get_Rounds() function1381 {"rounds", Lua_HUDPlayer_Weapon_Trigger_Get_Rounds},