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Searched refs:Lua_HUDPlayer_Weapon_Trigger_Get_Total_Rounds (Results 1 – 1 of 1) sorted by relevance

/dports/games/alephone/alephone-release-20190331/Source_Files/Lua/
H A Dlua_hud_objects.cpp1326 static int Lua_HUDPlayer_Weapon_Trigger_Get_Total_Rounds(lua_State *L) in Lua_HUDPlayer_Weapon_Trigger_Get_Total_Rounds() function
1382 {"total_rounds", Lua_HUDPlayer_Weapon_Trigger_Get_Total_Rounds},