Searched refs:Lua_HUDPlayer_Weapon_Trigger_Get_Total_Rounds (Results 1 – 1 of 1) sorted by relevance
1326 static int Lua_HUDPlayer_Weapon_Trigger_Get_Total_Rounds(lua_State *L) in Lua_HUDPlayer_Weapon_Trigger_Get_Total_Rounds() function1382 {"total_rounds", Lua_HUDPlayer_Weapon_Trigger_Get_Total_Rounds},