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/dports/games/alephone/alephone-release-20190331/Source_Files/Lua/
H A Dlua_hud_objects.h71 extern char Lua_InventorySections_Name[]; // "InventorySections"
72 typedef L_EnumContainer<Lua_InventorySections_Name, Lua_InventorySection> Lua_InventorySections;
H A Dlua_hud_objects.cpp87 char Lua_InventorySections_Name[] = "InventorySections"; variable