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Searched refs:Lua_Screen (Results 1 – 1 of 1) sorted by relevance

/dports/games/alephone/alephone-release-20190331/Source_Files/Lua/
H A Dlua_hud_objects.cpp2509 typedef L_Class<Lua_Screen_Name> Lua_Screen; typedef
2543 Lua_Screen_Clip_Rect::Push(L, Lua_Screen::Index(L, 1)); in Lua_Screen_Get_Clip_Rect()
2549 Lua_Screen_World_Rect::Push(L, Lua_Screen::Index(L, 1)); in Lua_Screen_Get_World_Rect()
2555 Lua_Screen_Map_Rect::Push(L, Lua_Screen::Index(L, 1)); in Lua_Screen_Get_Map_Rect()
2561 Lua_Screen_Term_Rect::Push(L, Lua_Screen::Index(L, 1)); in Lua_Screen_Get_Term_Rect()
2585 Lua_Screen_FOV::Push(L, Lua_Screen::Index(L, 1)); in Lua_Screen_Get_FOV()
2591 Lua_Screen_Crosshairs::Push(L, Lua_Screen::Index(L, 1)); in Lua_Screen_Get_Crosshairs()
3269 Lua_Screen::Register(L, Lua_Screen_Get, Lua_Screen_Set); in Lua_HUDObjects_register()
3270 Lua_Screen::Push(L, 0); in Lua_HUDObjects_register()