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Searched refs:Lua_Screen_Crosshairs (Results 1 – 1 of 1) sorted by relevance

/dports/games/alephone/alephone-release-20190331/Source_Files/Lua/
H A Dlua_hud_objects.cpp2477 typedef L_Class<Lua_Screen_Crosshairs_Name> Lua_Screen_Crosshairs; typedef
2591 Lua_Screen_Crosshairs::Push(L, Lua_Screen::Index(L, 1)); in Lua_Screen_Get_Crosshairs()
3267 Lua_Screen_Crosshairs::Register(L, Lua_Screen_Crosshairs_Get, Lua_Screen_Crosshairs_Set); in Lua_HUDObjects_register()