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Searched refs:Lua_Screen_Crosshairs_Get_Active (Results 1 – 1 of 1) sorted by relevance

/dports/games/alephone/alephone-release-20190331/Source_Files/Lua/
H A Dlua_hud_objects.cpp2479 static int Lua_Screen_Crosshairs_Get_Active(lua_State *L) in Lua_Screen_Crosshairs_Get_Active() function
2498 {"active", Lua_Screen_Crosshairs_Get_Active},