Searched refs:Lua_Shape (Results 1 – 1 of 1) sorted by relevance
/dports/games/alephone/alephone-release-20190331/Source_Files/Lua/ |
H A D | lua_hud_objects.cpp | 606 lua_pushnumber(L, Lua_Shape::Object(L, 1)->Width()); in Lua_Shape_Get_Width() 612 lua_pushnumber(L, Lua_Shape::Object(L, 1)->Height()); in Lua_Shape_Get_Height() 632 lua_pushnumber(L, Lua_Shape::Object(L, 1)->tint_color_r); in Lua_Shape_Get_Tint() 635 lua_pushnumber(L, Lua_Shape::Object(L, 1)->tint_color_g); in Lua_Shape_Get_Tint() 649 lua_pushnumber(L, Lua_Shape::Object(L, 1)->rotation); in Lua_Shape_Get_Rotation() 655 Lua_Shape_Crop_Rect::Push(L, Lua_Shape::Index(L, 1)); in Lua_Shape_Get_Crop_Rect() 695 Lua_Shape::Object(L, 1)->rotation = lua_tonumber(L, 2); in Lua_Shape_Set_Rotation() 707 delete Lua_Shape::Object(L, 1); in Lua_Shape_GC() 708 Lua_Shape::Invalidate(L, Lua_Shape::Index(L, 1)); in Lua_Shape_GC() 770 Lua_Shape::Push(L, blitter); in Lua_Shapes_New() [all …]
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