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Searched refs:LumpLength (Results 1 – 25 of 45) sorted by relevance

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/dports/games/vavoom/vavoom-1.33/source/
H A Dfs_local.h59 virtual int LumpLength(int) = 0;
89 int LumpLength(int);
128 int LumpLength(int);
168 int LumpLength(int);
H A Dfs_dir.cpp142 int VFilesDir::LumpLength(int Lump) in LumpLength() function in VFilesDir
144 guard(VFilesDir::LumpLength); in LumpLength()
H A Dfs_wad.cpp385 int VWadFile::LumpLength(int lump) in LumpLength() function in VWadFile
387 guard(VWadFile::LumpLength); in LumpLength()
/dports/games/ecwolf/ecwolf-1.3.3-src/src/
H A Did_sd.cpp491 int size = Wads.LumpLength(which); in SD_PrepareSound()
1294 chunkmem = new byte[Wads.LumpLength(lumpNum)]; in SD_StartMusic()
1296 lump.Read(chunkmem, Wads.LumpLength(lumpNum)); in SD_StartMusic()
1297 SDL_RWops *mus_cunk = SDL_RWFromMem(chunkmem, Wads.LumpLength(lumpNum)); in SD_StartMusic()
1314 if(*sqHack == 0) sqHackLen = sqHackSeqLen = Wads.LumpLength(lumpNum); in SD_StartMusic()
1372 chunkmem = new byte[Wads.LumpLength(lumpNum)]; in SD_ContinueMusic()
1373 lump.Read(chunkmem, Wads.LumpLength(lumpNum)); in SD_ContinueMusic()
1374 SDL_RWops *mus_cunk = SDL_RWFromMem(chunkmem, Wads.LumpLength(lumpNum)); in SD_ContinueMusic()
1382 if(*sqHack == 0) sqHackLen = sqHackSeqLen = Wads.LumpLength(lumpNum); in SD_ContinueMusic()
H A Dlumpremap.cpp183 char* mapData = new char[Wads.LumpLength(lump)]; in LoadMap()
184 mapLump.Read(mapData, Wads.LumpLength(lump)); in LoadMap()
185 Scanner sc(mapData, Wads.LumpLength(lump)); in LoadMap()
H A Dv_palette.cpp326 if (Wads.LumpLength (lump) < 768) in FixBuildPalette()
361 if ((lump = Wads.CheckNumForFullName ("palette.dat")) >= 0 && Wads.LumpLength (lump) >= 768) in InitPalette()
365 else if ((lump = Wads.CheckNumForFullName ("blood.pal")) >= 0 && Wads.LumpLength (lump) >= 768) in InitPalette()
H A Dw_wad.h193 int LumpLength (int lump) const;
H A Dwl_text.cpp880 char* text = new char[Wads.LumpLength(lumpNum)]; in ShowText()
881 lump.Read(text, Wads.LumpLength(lumpNum)); in ShowText()
H A Dwl_game.cpp578 demoptr = new int8_t[Wads.LumpLength(lumpNum)]; in PlayDemo()
580 lump.Read(demoptr, Wads.LumpLength(lumpNum)); in PlayDemo()
/dports/games/zdoom/zdoom-2.8.1/src/win32/
H A Dst_start.cpp645 …if (startup_lump < 0 || Wads.LumpLength (startup_lump) != 153648 || !ST_Util_CreateStartupWindow()… in FHexenStartupScreen()
646 …netnotch_lump < 0 || Wads.LumpLength (netnotch_lump) != ST_NETNOTCH_WIDTH / 2 * ST_NETNOTCH_HEIGHT… in FHexenStartupScreen()
647 notch_lump < 0 || Wads.LumpLength (notch_lump) != ST_NOTCH_WIDTH / 2 * ST_NOTCH_HEIGHT) in FHexenStartupScreen()
809 if (loading_lump < 0 || Wads.LumpLength (loading_lump) != 4000 || !ST_Util_CreateStartupWindow()) in FHereticStartupScreen()
956 if (startup_lump < 0 || Wads.LumpLength (startup_lump) != 64000 || !ST_Util_CreateStartupWindow()) in FStrifeStartupScreen()
976 if (lumpnum >= 0 && (lumplen = Wads.LumpLength (lumpnum)) == StrifeStartupPicSizes[i]) in FStrifeStartupScreen()
1103 if (endoom_lump < 0 || Wads.LumpLength (endoom_lump) != 4000) in ST_Endoom()
1509 lumplen = Wads.LumpLength (lumpnum); in ST_Util_LoadFont()
/dports/games/zdoom/zdoom-2.8.1/src/textures/
H A Dautomaptexture.cpp92 Height = WORD(Wads.LumpLength(lumpnum) / 320); in FAutomapTexture()
H A Dflattexture.cpp94 area = Wads.LumpLength (lumpnum); in FFlatTexture()
H A Dmultipatchtexture.cpp848 int lumplength = Wads.LumpLength(patcheslump); in AddTexturesLump()
983 AddTexturesLump (texdir.GetMem(), Wads.LumpLength (lump1), lump1, patcheslump, firstdup, true); in AddTexturesLumps()
988 AddTexturesLump (texdir.GetMem(), Wads.LumpLength (lump2), lump2, patcheslump, firstdup, false); in AddTexturesLumps()
H A Dbuildtexture.cpp353 BYTE *art = new BYTE[Wads.LumpLength (lumpnum)]; in CountBuildTiles()
H A Dpatchtexture.cpp255 maxcol = (const column_t *)((const BYTE *)patch + Wads.LumpLength (SourceLump) - 3); in MakeTexture()
/dports/games/ecwolf/ecwolf-1.3.3-src/src/textures/
H A Dautomaptexture.cpp92 Height = WORD(Wads.LumpLength(lumpnum) / 320); in FAutomapTexture()
H A Dflattexture.cpp94 area = Wads.LumpLength (lumpnum); in FFlatTexture()
H A Dpatchtexture.cpp252 maxcol = (const column_t *)((const BYTE *)patch + Wads.LumpLength (SourceLump) - 3); in MakeTexture()
H A Dmultipatchtexture.cpp848 int lumplength = Wads.LumpLength(patcheslump); in AddTexturesLump()
979 AddTexturesLump (texdir.GetMem(), Wads.LumpLength (lump1), lump1, patcheslump, firstdup, true); in AddTexturesLumps()
984 AddTexturesLump (texdir.GetMem(), Wads.LumpLength (lump2), lump2, patcheslump, firstdup, false); in AddTexturesLumps()
/dports/games/zdoom/zdoom-2.8.1/src/
H A Dv_palette.cpp318 if (Wads.LumpLength (lump) < 768) in FixBuildPalette()
353 if ((lump = Wads.CheckNumForFullName ("palette.dat")) >= 0 && Wads.LumpLength (lump) >= 768) in InitPalette()
357 else if ((lump = Wads.CheckNumForFullName ("blood.pal")) >= 0 && Wads.LumpLength (lump) >= 768) in InitPalette()
H A Dkeysections.cpp168 const char *eof = (char *)data.GetMem() + Wads.LumpLength (lump); in D_LoadWadSettings()
H A Dparsecontext.cpp326 int lumplen = Wads.LumpLength(lumpno); in ParseLump()
H A Dw_wad.h199 int LumpLength (int lump) const;
/dports/games/zdoom/zdoom-2.8.1/src/fragglescript/
H A Dt_prepro.cpp427 int lumplen=Wads.LumpLength(lumpnum); in ParseInclude()
H A Dt_load.cpp264 lumpsize=Wads.LumpLength(lumpnum); in ParseInfo()

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