/dports/games/vavoom/vavoom-1.33/source/ |
H A D | fs_local.h | 59 virtual int LumpLength(int) = 0; 89 int LumpLength(int); 128 int LumpLength(int); 168 int LumpLength(int);
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H A D | fs_dir.cpp | 142 int VFilesDir::LumpLength(int Lump) in LumpLength() function in VFilesDir 144 guard(VFilesDir::LumpLength); in LumpLength()
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H A D | fs_wad.cpp | 385 int VWadFile::LumpLength(int lump) in LumpLength() function in VWadFile 387 guard(VWadFile::LumpLength); in LumpLength()
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/dports/games/ecwolf/ecwolf-1.3.3-src/src/ |
H A D | id_sd.cpp | 491 int size = Wads.LumpLength(which); in SD_PrepareSound() 1294 chunkmem = new byte[Wads.LumpLength(lumpNum)]; in SD_StartMusic() 1296 lump.Read(chunkmem, Wads.LumpLength(lumpNum)); in SD_StartMusic() 1297 SDL_RWops *mus_cunk = SDL_RWFromMem(chunkmem, Wads.LumpLength(lumpNum)); in SD_StartMusic() 1314 if(*sqHack == 0) sqHackLen = sqHackSeqLen = Wads.LumpLength(lumpNum); in SD_StartMusic() 1372 chunkmem = new byte[Wads.LumpLength(lumpNum)]; in SD_ContinueMusic() 1373 lump.Read(chunkmem, Wads.LumpLength(lumpNum)); in SD_ContinueMusic() 1374 SDL_RWops *mus_cunk = SDL_RWFromMem(chunkmem, Wads.LumpLength(lumpNum)); in SD_ContinueMusic() 1382 if(*sqHack == 0) sqHackLen = sqHackSeqLen = Wads.LumpLength(lumpNum); in SD_ContinueMusic()
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H A D | lumpremap.cpp | 183 char* mapData = new char[Wads.LumpLength(lump)]; in LoadMap() 184 mapLump.Read(mapData, Wads.LumpLength(lump)); in LoadMap() 185 Scanner sc(mapData, Wads.LumpLength(lump)); in LoadMap()
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H A D | v_palette.cpp | 326 if (Wads.LumpLength (lump) < 768) in FixBuildPalette() 361 if ((lump = Wads.CheckNumForFullName ("palette.dat")) >= 0 && Wads.LumpLength (lump) >= 768) in InitPalette() 365 else if ((lump = Wads.CheckNumForFullName ("blood.pal")) >= 0 && Wads.LumpLength (lump) >= 768) in InitPalette()
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H A D | w_wad.h | 193 int LumpLength (int lump) const;
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H A D | wl_text.cpp | 880 char* text = new char[Wads.LumpLength(lumpNum)]; in ShowText() 881 lump.Read(text, Wads.LumpLength(lumpNum)); in ShowText()
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H A D | wl_game.cpp | 578 demoptr = new int8_t[Wads.LumpLength(lumpNum)]; in PlayDemo() 580 lump.Read(demoptr, Wads.LumpLength(lumpNum)); in PlayDemo()
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/dports/games/zdoom/zdoom-2.8.1/src/win32/ |
H A D | st_start.cpp | 645 …if (startup_lump < 0 || Wads.LumpLength (startup_lump) != 153648 || !ST_Util_CreateStartupWindow()… in FHexenStartupScreen() 646 …netnotch_lump < 0 || Wads.LumpLength (netnotch_lump) != ST_NETNOTCH_WIDTH / 2 * ST_NETNOTCH_HEIGHT… in FHexenStartupScreen() 647 notch_lump < 0 || Wads.LumpLength (notch_lump) != ST_NOTCH_WIDTH / 2 * ST_NOTCH_HEIGHT) in FHexenStartupScreen() 809 if (loading_lump < 0 || Wads.LumpLength (loading_lump) != 4000 || !ST_Util_CreateStartupWindow()) in FHereticStartupScreen() 956 if (startup_lump < 0 || Wads.LumpLength (startup_lump) != 64000 || !ST_Util_CreateStartupWindow()) in FStrifeStartupScreen() 976 if (lumpnum >= 0 && (lumplen = Wads.LumpLength (lumpnum)) == StrifeStartupPicSizes[i]) in FStrifeStartupScreen() 1103 if (endoom_lump < 0 || Wads.LumpLength (endoom_lump) != 4000) in ST_Endoom() 1509 lumplen = Wads.LumpLength (lumpnum); in ST_Util_LoadFont()
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/dports/games/zdoom/zdoom-2.8.1/src/textures/ |
H A D | automaptexture.cpp | 92 Height = WORD(Wads.LumpLength(lumpnum) / 320); in FAutomapTexture()
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H A D | flattexture.cpp | 94 area = Wads.LumpLength (lumpnum); in FFlatTexture()
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H A D | multipatchtexture.cpp | 848 int lumplength = Wads.LumpLength(patcheslump); in AddTexturesLump() 983 AddTexturesLump (texdir.GetMem(), Wads.LumpLength (lump1), lump1, patcheslump, firstdup, true); in AddTexturesLumps() 988 AddTexturesLump (texdir.GetMem(), Wads.LumpLength (lump2), lump2, patcheslump, firstdup, false); in AddTexturesLumps()
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H A D | buildtexture.cpp | 353 BYTE *art = new BYTE[Wads.LumpLength (lumpnum)]; in CountBuildTiles()
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H A D | patchtexture.cpp | 255 maxcol = (const column_t *)((const BYTE *)patch + Wads.LumpLength (SourceLump) - 3); in MakeTexture()
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/dports/games/ecwolf/ecwolf-1.3.3-src/src/textures/ |
H A D | automaptexture.cpp | 92 Height = WORD(Wads.LumpLength(lumpnum) / 320); in FAutomapTexture()
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H A D | flattexture.cpp | 94 area = Wads.LumpLength (lumpnum); in FFlatTexture()
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H A D | patchtexture.cpp | 252 maxcol = (const column_t *)((const BYTE *)patch + Wads.LumpLength (SourceLump) - 3); in MakeTexture()
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H A D | multipatchtexture.cpp | 848 int lumplength = Wads.LumpLength(patcheslump); in AddTexturesLump() 979 AddTexturesLump (texdir.GetMem(), Wads.LumpLength (lump1), lump1, patcheslump, firstdup, true); in AddTexturesLumps() 984 AddTexturesLump (texdir.GetMem(), Wads.LumpLength (lump2), lump2, patcheslump, firstdup, false); in AddTexturesLumps()
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/dports/games/zdoom/zdoom-2.8.1/src/ |
H A D | v_palette.cpp | 318 if (Wads.LumpLength (lump) < 768) in FixBuildPalette() 353 if ((lump = Wads.CheckNumForFullName ("palette.dat")) >= 0 && Wads.LumpLength (lump) >= 768) in InitPalette() 357 else if ((lump = Wads.CheckNumForFullName ("blood.pal")) >= 0 && Wads.LumpLength (lump) >= 768) in InitPalette()
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H A D | keysections.cpp | 168 const char *eof = (char *)data.GetMem() + Wads.LumpLength (lump); in D_LoadWadSettings()
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H A D | parsecontext.cpp | 326 int lumplen = Wads.LumpLength(lumpno); in ParseLump()
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H A D | w_wad.h | 199 int LumpLength (int lump) const;
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/dports/games/zdoom/zdoom-2.8.1/src/fragglescript/ |
H A D | t_prepro.cpp | 427 int lumplen=Wads.LumpLength(lumpnum); in ParseInclude()
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H A D | t_load.cpp | 264 lumpsize=Wads.LumpLength(lumpnum); in ParseInfo()
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