Searched refs:LuxTable (Results 1 – 2 of 2) sorted by relevance
200 static uchar*** GetLuxTable() { return LuxTable; } in GetLuxTable()530 static uchar*** LuxTable; variable
172 uchar*** game::LuxTable = 0; member in game1149 if(!LuxTable) in InitLuxTable()1151 Alloc3D(LuxTable, 256, 33, 33); in InitLuxTable()1158 LuxTable[c][x][y] = int(c / (double(X * X + Y * Y) / 128 + 1)); in InitLuxTable()1167 delete [] LuxTable; in DeInitLuxTable()1168 LuxTable = 0; in DeInitLuxTable()