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Searched refs:MADFX_FOOTFALL (Results 1 – 3 of 3) sorted by relevance

/dports/games/egoboo/egoboo-2.8.1/src/game/
H A Dmad.h51 MADFX_FOOTFALL = ( 1 << 8 ), ///< F Play a footfall sound enumerator
H A Dmad.c461 SET_BIT( fx, MADFX_FOOTFALL ); in mad_get_framefx()
H A Dchar.c7267 if ( cfg.sound_footfall && HAS_SOME_BITS( framefx, MADFX_FOOTFALL ) ) in chr_handle_madfx()