Home
last modified time | relevance | path

Searched refs:MAGIC_REGEN_TIME (Results 1 – 3 of 3) sorted by relevance

/dports/games/barony/Barony-3.3.7/src/
H A Dgame.hpp309 #define MAGIC_REGEN_TIME 300 // 5 seconds macro
H A Dentity.cpp16157 return MAGIC_REGEN_TIME; in getManaRegenInterval()
16284 return MAGIC_REGEN_TIME; in getBaseManaRegen()
16298 int base = MAGIC_REGEN_TIME / 3; in getBaseManaRegen()
16301 base = MAGIC_REGEN_TIME * 3; in getBaseManaRegen()
16305 base = MAGIC_REGEN_TIME; in getBaseManaRegen()
16310 …return (MAGIC_REGEN_TIME - static_cast<int>(std::min(multipliedTotal, 200))); // return 300-100 ti… in getBaseManaRegen()
/dports/games/barony/Barony-3.3.7/src/interface/
H A Dupdatecharactersheet.cpp1680 …te: 0 / %2.1fs"), "MP regen rate: 0 / %2.1fs", (static_cast<real_t>(MAGIC_REGEN_TIME) / TICKS_PER_… in statsHoverText()