Searched refs:MANCIVACT (Results 1 – 3 of 3) sorted by relevance
394 MANCIVACT, enumerator
2077 gubAnimSurfaceIndex[MANCIV][OPEN_DOOR] = MANCIVACT; in InitAnimationSurfacesPerBodytype()2078 gubAnimSurfaceIndex[MANCIV][OPEN_STRUCT] = MANCIVACT; in InitAnimationSurfacesPerBodytype()2079 gubAnimSurfaceIndex[MANCIV][GIVE_ITEM] = MANCIVACT; in InitAnimationSurfacesPerBodytype()2080 gubAnimSurfaceIndex[MANCIV][END_OPEN_DOOR] = MANCIVACT; in InitAnimationSurfacesPerBodytype()2081 gubAnimSurfaceIndex[MANCIV][END_OPEN_LOCKED_DOOR] = MANCIVACT; in InitAnimationSurfacesPerBodytype()2082 gubAnimSurfaceIndex[MANCIV][CLOSE_DOOR] = MANCIVACT; in InitAnimationSurfacesPerBodytype()2083 gubAnimSurfaceIndex[MANCIV][ADJACENT_GET_ITEM] = MANCIVACT; in InitAnimationSurfacesPerBodytype()2091 gubAnimSurfaceIndex[MANCIV][BEGIN_OPENSTRUCT] = MANCIVACT; in InitAnimationSurfacesPerBodytype()2092 gubAnimSurfaceIndex[MANCIV][END_OPENSTRUCT] = MANCIVACT; in InitAnimationSurfacesPerBodytype()2093 gubAnimSurfaceIndex[MANCIV][END_OPENSTRUCT_LOCKED] = MANCIVACT; in InitAnimationSurfacesPerBodytype()
364 …M(MANCIVACT, ANIMSDIR "/civs/m_act.sti", S_STRUCT, 0, 8…