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Searched refs:MANCIVACT (Results 1 – 3 of 3) sorted by relevance

/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Tactical/
H A DAnimation_Data.h394 MANCIVACT, enumerator
H A DAnimation_Control.cc2077 gubAnimSurfaceIndex[MANCIV][OPEN_DOOR] = MANCIVACT; in InitAnimationSurfacesPerBodytype()
2078 gubAnimSurfaceIndex[MANCIV][OPEN_STRUCT] = MANCIVACT; in InitAnimationSurfacesPerBodytype()
2079 gubAnimSurfaceIndex[MANCIV][GIVE_ITEM] = MANCIVACT; in InitAnimationSurfacesPerBodytype()
2080 gubAnimSurfaceIndex[MANCIV][END_OPEN_DOOR] = MANCIVACT; in InitAnimationSurfacesPerBodytype()
2081 gubAnimSurfaceIndex[MANCIV][END_OPEN_LOCKED_DOOR] = MANCIVACT; in InitAnimationSurfacesPerBodytype()
2082 gubAnimSurfaceIndex[MANCIV][CLOSE_DOOR] = MANCIVACT; in InitAnimationSurfacesPerBodytype()
2083 gubAnimSurfaceIndex[MANCIV][ADJACENT_GET_ITEM] = MANCIVACT; in InitAnimationSurfacesPerBodytype()
2091 gubAnimSurfaceIndex[MANCIV][BEGIN_OPENSTRUCT] = MANCIVACT; in InitAnimationSurfacesPerBodytype()
2092 gubAnimSurfaceIndex[MANCIV][END_OPENSTRUCT] = MANCIVACT; in InitAnimationSurfacesPerBodytype()
2093 gubAnimSurfaceIndex[MANCIV][END_OPENSTRUCT_LOCKED] = MANCIVACT; in InitAnimationSurfacesPerBodytype()
H A DAnimation_Data.cc364 …M(MANCIVACT, ANIMSDIR "/civs/m_act.sti", S_STRUCT, 0, 8…