Searched refs:MANCIVDIE (Results 1 – 3 of 3) sorted by relevance
393 MANCIVDIE, enumerator
2070 gubAnimSurfaceIndex[MANCIV][GENERIC_HIT_STAND] = MANCIVDIE; in InitAnimationSurfacesPerBodytype()2071 gubAnimSurfaceIndex[MANCIV][GENERIC_HIT_DEATHTWITCHNB] = MANCIVDIE; in InitAnimationSurfacesPerBodytype()2072 gubAnimSurfaceIndex[MANCIV][GENERIC_HIT_DEATHTWITCHB] = MANCIVDIE; in InitAnimationSurfacesPerBodytype()2073 gubAnimSurfaceIndex[MANCIV][FALLFORWARD_FROMHIT_STAND] = MANCIVDIE; in InitAnimationSurfacesPerBodytype()2074 gubAnimSurfaceIndex[MANCIV][FALLFORWARD_HITDEATH_STOP] = MANCIVDIE; in InitAnimationSurfacesPerBodytype()2075 gubAnimSurfaceIndex[MANCIV][STAND_FALLFORWARD_STOP] = MANCIVDIE; in InitAnimationSurfacesPerBodytype()2076 gubAnimSurfaceIndex[MANCIV][GENERIC_HIT_DEATH] = MANCIVDIE; in InitAnimationSurfacesPerBodytype()
363 …M(MANCIVDIE, ANIMSDIR "/civs/m_die.sti", F_STRUCT, 0, 8…