Home
last modified time | relevance | path

Searched refs:MANCIVDIE (Results 1 – 3 of 3) sorted by relevance

/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Tactical/
H A DAnimation_Data.h393 MANCIVDIE, enumerator
H A DAnimation_Control.cc2070 gubAnimSurfaceIndex[MANCIV][GENERIC_HIT_STAND] = MANCIVDIE; in InitAnimationSurfacesPerBodytype()
2071 gubAnimSurfaceIndex[MANCIV][GENERIC_HIT_DEATHTWITCHNB] = MANCIVDIE; in InitAnimationSurfacesPerBodytype()
2072 gubAnimSurfaceIndex[MANCIV][GENERIC_HIT_DEATHTWITCHB] = MANCIVDIE; in InitAnimationSurfacesPerBodytype()
2073 gubAnimSurfaceIndex[MANCIV][FALLFORWARD_FROMHIT_STAND] = MANCIVDIE; in InitAnimationSurfacesPerBodytype()
2074 gubAnimSurfaceIndex[MANCIV][FALLFORWARD_HITDEATH_STOP] = MANCIVDIE; in InitAnimationSurfacesPerBodytype()
2075 gubAnimSurfaceIndex[MANCIV][STAND_FALLFORWARD_STOP] = MANCIVDIE; in InitAnimationSurfacesPerBodytype()
2076 gubAnimSurfaceIndex[MANCIV][GENERIC_HIT_DEATH] = MANCIVDIE; in InitAnimationSurfacesPerBodytype()
H A DAnimation_Data.cc363 …M(MANCIVDIE, ANIMSDIR "/civs/m_die.sti", F_STRUCT, 0, 8…