Searched refs:MAPDISPLAY_MAP (Results 1 – 2 of 2) sorted by relevance
904 this->map_display = MAPDISPLAY_MAP; in PlayingGameState()1225 else if( this->map_display == MAPDISPLAY_MAP ) { in setupMapGUI()1427 if( this->player_asking_alliance == -1 && map_display == MAPDISPLAY_MAP ) { in setFlashingSquare()1487 this->map_display = MAPDISPLAY_MAP; in draw()1504 else if( this->map_display == MAPDISPLAY_MAP ) { in draw()2398 …if( this->player_asking_alliance == -1 && map_display == MAPDISPLAY_MAP && game_g->getMap()->isSec… in mouseClick()2570 if( this->map_display == MAPDISPLAY_MAP ) in mouseClick()2573 this->map_display = MAPDISPLAY_MAP; in mouseClick()2895 if( this->player_asking_alliance == -1 && this->map_display == MAPDISPLAY_MAP ) { in refreshButtons()2918 if( this->player_asking_alliance == -1 && this->map_display == MAPDISPLAY_MAP ) { in refreshButtons()[all …]
348 MAPDISPLAY_MAP = 0, enumerator