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Searched refs:MAPDISPLAY_MAP (Results 1 – 2 of 2) sorted by relevance

/dports/games/gigalomania/gigalomaniasrc/
H A Dgamestate.cpp904 this->map_display = MAPDISPLAY_MAP; in PlayingGameState()
1225 else if( this->map_display == MAPDISPLAY_MAP ) { in setupMapGUI()
1427 if( this->player_asking_alliance == -1 && map_display == MAPDISPLAY_MAP ) { in setFlashingSquare()
1487 this->map_display = MAPDISPLAY_MAP; in draw()
1504 else if( this->map_display == MAPDISPLAY_MAP ) { in draw()
2398 …if( this->player_asking_alliance == -1 && map_display == MAPDISPLAY_MAP && game_g->getMap()->isSec… in mouseClick()
2570 if( this->map_display == MAPDISPLAY_MAP ) in mouseClick()
2573 this->map_display = MAPDISPLAY_MAP; in mouseClick()
2895 if( this->player_asking_alliance == -1 && this->map_display == MAPDISPLAY_MAP ) { in refreshButtons()
2918 if( this->player_asking_alliance == -1 && this->map_display == MAPDISPLAY_MAP ) { in refreshButtons()
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H A Dgamestate.h348 MAPDISPLAY_MAP = 0, enumerator