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Searched refs:MAPELEMENT_ENEMY_MINE_PRESENT (Results 1 – 6 of 6) sorted by relevance

/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/TileEngine/
H A DWorldDef.h81 #define MAPELEMENT_ENEMY_MINE_PRESENT 0x0004 macro
H A DExplosion_Control.cc2243 flags &= ~MAPELEMENT_ENEMY_MINE_PRESENT; in HandleExplosionQueue()
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Tactical/
H A DWorld_Items.cc352 gpWorldLevelData[wi.sGridNo].uiFlags |= MAPELEMENT_ENEMY_MINE_PRESENT; in LoadWorldItemsFromMap()
H A DHandle_Items.cc1613 gpWorldLevelData[sNewGridNo].uiFlags |= MAPELEMENT_ENEMY_MINE_PRESENT; in InternalAddItemToPool()
3101 …NT32 fCheckFlag = (s->bSide == 0 ? MAPELEMENT_PLAYER_MINE_PRESENT : MAPELEMENT_ENEMY_MINE_PRESENT); in NearbyGroundSeemsWrong()
H A DPathAI.cc1023 if ( gpWorldLevelData[newLoc].uiFlags & MAPELEMENT_ENEMY_MINE_PRESENT && s->bSide != 0) in FindBestPath()
H A DOverhead.cc1338 gpWorldLevelData[mine_gridno].uiFlags |= MAPELEMENT_ENEMY_MINE_PRESENT; in CheckIfNearbyGroundSeemsWrong()