Searched refs:MAPELEMENT_ENEMY_MINE_PRESENT (Results 1 – 6 of 6) sorted by relevance
81 #define MAPELEMENT_ENEMY_MINE_PRESENT 0x0004 macro
2243 flags &= ~MAPELEMENT_ENEMY_MINE_PRESENT; in HandleExplosionQueue()
352 gpWorldLevelData[wi.sGridNo].uiFlags |= MAPELEMENT_ENEMY_MINE_PRESENT; in LoadWorldItemsFromMap()
1613 gpWorldLevelData[sNewGridNo].uiFlags |= MAPELEMENT_ENEMY_MINE_PRESENT; in InternalAddItemToPool()3101 …NT32 fCheckFlag = (s->bSide == 0 ? MAPELEMENT_PLAYER_MINE_PRESENT : MAPELEMENT_ENEMY_MINE_PRESENT); in NearbyGroundSeemsWrong()
1023 if ( gpWorldLevelData[newLoc].uiFlags & MAPELEMENT_ENEMY_MINE_PRESENT && s->bSide != 0) in FindBestPath()
1338 gpWorldLevelData[mine_gridno].uiFlags |= MAPELEMENT_ENEMY_MINE_PRESENT; in CheckIfNearbyGroundSeemsWrong()