/dports/games/warzone2100/warzone2100/src/ |
H A D | map.h | 99 struct MAPTILE struct 123 extern MAPTILE *psMapTiles; argument 263 static inline bool TileIsOccupied(const MAPTILE *tile) in TileIsOccupied() 275 static inline bool TileHasStructure(const MAPTILE *tile) in TileHasStructure() 282 static inline bool TileHasFeature(const MAPTILE *tile) in TileHasFeature() 289 static inline bool TileHasWall(const MAPTILE *tile) in TileHasWall() 298 static inline bool TileIsBurning(const MAPTILE *tile) in TileIsBurning() 304 static inline bool tileIsExplored(const MAPTILE *psTile) in tileIsExplored() 310 static inline bool TileHasSmallStructure(const MAPTILE *tile) in TileHasSmallStructure() 339 static inline unsigned char terrainType(const MAPTILE *tile) in terrainType() [all …]
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H A D | advvis.cpp | 47 MAPTILE *psTile; in avUpdateTiles() 109 MAPTILE *psTile = mapTile(i, j); in preProcessVisibility()
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H A D | map.cpp | 110 MAPTILE *psMapTiles = nullptr; 501 MAPTILE *psTile; in determineGroundType() 654 MAPTILE *psTile = mapTile(i, j); in mapSetGroundTypes() 802 psMapTiles = (MAPTILE *)calloc((size_t)width * height, sizeof(MAPTILE)); in mapLoad() 906 psMapTiles = (MAPTILE *)calloc((size_t)data.mapWidth * data.mapHeight, sizeof(MAPTILE)); in mapLoadFromScriptData() 996 MAPTILE *psTile = mapTile(x, y); in afterMapLoad() 1075 MAPTILE *psTile = psMapTiles; in mapSave() 1801 MAPTILE *psTile = mapTile(npos); in mapFloodFill() 1821 MAPTILE *psTile = mapTile(x, y); in mapFloodFillContinents() 1833 MAPTILE *psTile = mapTile(x, y); in mapFloodFillContinents() [all …]
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H A D | visibility.cpp | 119 static inline void updateTileVis(MAPTILE *psTile) in updateTileVis() 149 MAPTILE *psTile = mapTile(mapX, mapY); in addSpotter() 218 MAPTILE *psTile = mapTile(tilePos.x, tilePos.y); in ~SPOTTER() 230 static inline void visMarkTile(const BASE_OBJECT *psObj, int mapX, int mapY, MAPTILE *psTile, std::… in visMarkTile() 287 MAPTILE *psTile = mapTile(mapX, mapY); in doWaveTerrain() 369 MAPTILE *psTile = mapTile(tile); in rayLOSCallback() 395 MAPTILE *psTile = mapTile(pos.x, pos.y); in visRemoveVisibility() 455 MAPTILE *psTile; in revealAll() 548 const MAPTILE *psTile = mapTile(map_coord(psTarget->pos.x), map_coord(psTarget->pos.y)); in visibleObject() 891 MAPTILE *psTile; in setUnderTilesVis() [all …]
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H A D | edit3d.h | 42 void adjustTileHeight(MAPTILE *psTile, SDWORD adjust);
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H A D | geometry.h | 60 MAPTILE *psTile = mapTile(x, y); in getTileOccupier()
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H A D | missiondef.h | 56 MAPTILE *psMapTiles; //the original mapTiles
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H A D | feature.cpp | 259 MAPTILE *psTile = mapTile(b.map.x + width, b.map.y + breadth); in buildFeature() 372 MAPTILE *psTile = mapTile(b.map.x + width, b.map.y + breadth); in removeFeature() 498 MAPTILE *psTile = mapTile(b.map.x + width, b.map.y + breadth); in destroyFeature()
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H A D | radar.cpp | 305 static PIELIGHT appliedRadarColour(RADAR_DRAW_MODE drawMode, MAPTILE *WTile) in appliedRadarColour() 403 MAPTILE *psTile = mapTile(x, y); in DrawRadarTiles() 485 MAPTILE *psTile = mapTile(x, y); in DrawRadarObjects()
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H A D | lighting.cpp | 100 MAPTILE *psTile = mapTile(i, j); in initLighting() 126 MAPTILE *psTiles[2][2]; in normalsOnTile()
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H A D | qtscript.cpp | 1729 MAPTILE *psTile = mapTile(x, y); in clearMarks() 1779 MAPTILE *psTile = mapTile(x, y); in showLabel() 1796 MAPTILE *psTile = mapTile(x, y); in showLabel() 1811 MAPTILE *psTile = mapTile(map_coord(psObj->pos.x), map_coord(psObj->pos.y)); in showLabel() 1831 MAPTILE *psTile = mapTile(map_coord(psObj->pos.x), map_coord(psObj->pos.y)); in showLabel() 2444 const MAPTILE *psTile = mapTile(x, y); in getObject() 2719 MAPTILE *psTile = mapTile(x, y); in hackMarkTiles_ByLabel() 2732 MAPTILE *psTile = mapTile(x, y); in hackMarkTiles_ByLabel()
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H A D | fpath.cpp | 626 MAPTILE *origTile = worldTile(findNonblockingPosition(orig, propulsion).xy()); in fpathCheck() 627 MAPTILE *destTile = worldTile(findNonblockingPosition(dest, propulsion).xy()); in fpathCheck()
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H A D | edit3d.cpp | 95 void adjustTileHeight(MAPTILE *psTile, SDWORD adjust) in adjustTileHeight()
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H A D | atmos.cpp | 118 MAPTILE *psTile; in processParticle()
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H A D | keybind.cpp | 296 MAPTILE *psTile; in kf_HalveHeights() 748 MAPTILE *psTile; in kf_TriFlip() 759 MAPTILE *psTile = mapTile(mouseTileX, mouseTileY); in kf_TileInfo()
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H A D | display3d.cpp | 1021 MAPTILE *psTile = mapTile(tileX + j, tileZ + i); in calcAverageTerrainHeight() 1037 MAPTILE *psTile = mapTile(tileX, tileZ); in calcAverageTerrainHeight() 1138 MAPTILE *psTile = mapTile(playerXTile + j, playerZTile + i); in drawTiles() 1664 static bool tileHasIncompatibleStructure(MAPTILE const *tile, STRUCTURE_STATS const *stats, int mod… in tileHasIncompatibleStructure() 2399 MAPTILE *psTile = worldTile(psStructure->pos.x, psStructure->pos.y); in renderStructure() 2581 MAPTILE *psTile = worldTile(psStructure->pos.x, psStructure->pos.y); in renderWallSection()
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H A D | structure.cpp | 1100 MAPTILE *psTile = mapTile(map); in wallBlockingTerrainJoin() 1403 MAPTILE *psTile = mapTile(tileX, tileY); in buildStructureDir() 1433 MAPTILE *psTile = mapTile(tileX, tileY); in buildStructureDir() 4078 MAPTILE const *psTile = mapTile(b.map.x + i, b.map.y + j); in validLocation() 4173 MAPTILE const *psTile = mapTile(b.map.x + i, b.map.y + j); in validLocation() 4277 MAPTILE *psTile = mapTile(b.map.x + i, b.map.y + j); in removeStructFromMap() 4517 MAPTILE *psTile = mapTile(b.map.x + width, b.map.y + breadth); in destroyStruct() 5752 MAPTILE *psTile = mapTile(x, y); in hqReward()
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H A D | terrain.cpp | 210 MAPTILE *psTile = mapTile(x, y); in setTileColour() 1006 MAPTILE *psTile = mapTile(i, j); in updateLightMap()
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/dports/games/warzone2100/warzone2100/tools/map/ |
H A D | mapload.h | 99 } MAPTILE; typedef 115 MAPTILE *mMapTiles; 129 static inline unsigned char terrainType(const MAPTILE * tile) in terrainType() 143 static inline MAPTILE *mapTile(GAMEMAP *map, int x, int y) in mapTile()
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H A D | map2png.cpp | 51 MAPTILE *psTile = mapTile(map, x, y); in main()
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H A D | map2preview.cpp | 109 MAPTILE *psTile; in main()
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H A D | map2lnd.cpp | 99 MAPTILE *psTile = mapTile(map, x, y); in main()
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H A D | mapconv.cpp | 172 MAPTILE *psTile = mapTile(map, 0, 0); in main()
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H A D | mapload.cpp | 92 map->mMapTiles = (MAPTILE *)calloc(map->width * map->height, sizeof(*map->mMapTiles)); in mapLoad()
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/dports/games/beret/beret-freebsd-ab3c397400be60ce69903389727acf6cdf0a3119/ |
H A D | tile.h | 33 MAPTILE=73, enumerator
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