/dports/math/xgraph/xgraph/ |
H A D | hpgl.c | 8 #define MAPY(state,y) ( MAXY - (y) + P1Y - state->clipminY) macro 107 MAPY(myInfo,myInfo->clipmaxY-myInfo->clipminY), 109 MAPY(myInfo,0)); 131 fprintf(userState->plotterFile,"PA%d,%d;",MAPX(userState,x),MAPY(userState,y)); 229 MAPY(userState,segs[i].y1)); 234 MAPY(userState,segs[i].y2)); 256 MAPY(userState,lly)); 259 MAPX(userState,lrx),MAPY(userState,lry), 260 MAPX(userState,urx),MAPY(userState,ury), 261 MAPX(userState,ulx),MAPY(userState,uly) ); [all …]
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/dports/devel/kyra/kyra/tests/ |
H A D | bemgame.cpp | 37 const int BemGame::map[MAPY][MAPX] = 143 MAPX / 2, MAPY / 2, 0 ); in BemGame() 230 isoMath->TileToScreen( MAPX/2, MAPY/2, 0, &x, &y ); in SetupLeftWindow() 328 for( j=0; j<MAPY; j++ ) in AddFloor() 367 isoMath->TileToScreen( MAPX/2, MAPY/2, 0, &x1, &y1 ); in AddRoomObjects() 375 ty = MAPY-1; in AddRoomObjects() 394 for( int j=0; j<MAPY; j++ ) in AddActors() 518 + (y.ToDouble()-double(MAPY)/2.0) * (y.ToDouble()-double(MAPY)/2.0) ); in DistanceFromCenter() 544 int factorY = cres->Height() / MAPY; in DrawMiniMap() 552 for( n=0; n<MAPY; n++ ) in DrawMiniMap() [all …]
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H A D | demos.h | 266 MAPY = 12, enumerator 346 static const int map[MAPY][MAPX];
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/dports/games/yadex/yadex-1.7.0/src/ |
H A D | drawmap.cc | 115 int mapy0 = MAPY (ScrMaxY); in draw_map() 116 int mapy9 = MAPY (0); in draw_map() 192 int mapy0 = MAPY (ScrMaxY); in draw_grid() 193 int mapy1 = MAPY (0); in draw_grid() 317 int mapy0 = MAPY (ScrMaxY); in draw_vertices() 318 int mapy9 = MAPY (0); in draw_vertices() 359 int mapy0 = MAPY (ScrMaxY); in draw_linedefs() 360 int mapy9 = MAPY (0); in draw_linedefs() 552 int mapy0 = MAPY (ScrMaxY) - max_radius; in draw_things_squares() 740 mapy0 = MAPY (ScrMaxY) - max_height / 2; in draw_things_sprites() [all …]
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H A D | gotoobj.cc | 66 OrigY = y - (MAPY (is.y) - OrigY); in focus_on_map_coords() 77 GetCurObject (o, OBJ_SECTORS, MAPX (is.x), MAPY (is.y)); in sector_under_pointer() 104 && GetCurObject (objid.type, MAPX (is.x), MAPY (is.y)) != objid.num) in GoToObject()
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H A D | editgrid.h | 69 (MAPY (is.y) + e.grid_step / 2) & ~(e.grid_step - 1));
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H A D | editloop.cc | 539 if (MAPX (is.x) != e.pointer_x || MAPY (is.y) != e.pointer_y) in EditorLoop() 545 e.pointer_y = MAPY (is.y); in EditorLoop() 1483 else if (is.key == YK_UP && MAPY (ScrCenterY) < 20000) in EditorLoop() 1488 else if (is.key == YK_DOWN && MAPY (ScrCenterY) > -20000) in EditorLoop() 1496 else if (is.key == YK_PU && MAPY (ScrCenterY) < /*MapMaxY*/ 20000) in EditorLoop() 1501 else if (is.key == YK_PD && MAPY (ScrCenterY) > /*MapMinY*/ -20000) in EditorLoop() 2343 if (MAPY (ScrCenterY) < /*MapMaxY*/ 20000) in EditorLoop() 2355 if (MAPY (ScrCenterY) > /*MapMinY*/ -20000) in EditorLoop()
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/dports/games/libretro-nxengine/nxengine-libretro-10c4381/nxengine/ai/final_battle/ |
H A D | sidekicks.cpp | 158 o->timer3 = (player->y >= MAPY(10)) ? OBJ_MISERY_CRITTER : OBJ_MISERY_BAT; in ai_misery_frenzied() 183 if (y < MAPY(2)) y = MAPY(2); in ai_misery_frenzied() 184 if (y > MAPY(map.ysize - 3)) y = MAPY(map.ysize - 3); in ai_misery_frenzied() 330 if (o->y > MAPY(map.ysize)) in ai_misery_critter() 375 o->y < 0 || o->y > MAPY(map.ysize)) in ai_misery_bat()
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/dports/games/nxengine/nxengine-evo-2.6.5-1/src/ai/final_battle/ |
H A D | sidekicks.cpp | 174 o->timer3 = (player->y >= MAPY(10)) ? OBJ_MISERY_CRITTER : OBJ_MISERY_BAT; in ai_misery_frenzied() 201 if (y < MAPY(2)) in ai_misery_frenzied() 202 y = MAPY(2); in ai_misery_frenzied() 203 if (y > MAPY(map.ysize - 3)) in ai_misery_frenzied() 204 y = MAPY(map.ysize - 3); in ai_misery_frenzied() 349 if (o->y > MAPY(map.ysize)) in ai_misery_critter() 394 if (o->x < 0 || o->x > MAPX(map.xsize) || o->y < 0 || o->y > MAPY(map.ysize)) in ai_misery_bat()
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/dports/games/starlanes/starlanes-1.2.2/ |
H A D | starlanes.c | 113 #define down_obj(move) (((move)+MAPX >= MAPX*MAPY)?SPACE:map[(move)+MAPX]) 177 int MAPY = 10; /* y dimension of map */ variable 280 if ((map=malloc(MAPX*MAPY)) == NULL) { in initialize() 298 for(j=0;j<MAPY;j++) { in initialize() 330 if ((mapwin = newwin(MAPY+2,MAPX*3+2,1,1)) == NULL) { in initialize() 335 if ((general = newwin(LINES-2-MAPY-2,COLUMNS-2,MAPY+3,1)) == NULL) { in initialize() 438 for(i=0;i<MAPY;i++) in showmap() 540 move[i] = rand()%(MAPX*MAPY); in get_move() 724 for(i=0;i<MAPX*MAPY;i++) in do_merge() 1122 return (sum*100)/(MAPX*MAPY) >= END_PERCENT && maptotal <= MAPX*MAPY-4; in check_endgame() [all …]
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/dports/games/tanks-of-freedom/Tanks-of-Freedom-0.7.0-beta/translations/ |
H A D | translations_pl.csv | 66 LABEL_MAP_NAME,NAZWA MAPY 145 MSG_WORKSHOP_CREATE_NEW_ISLAND,TWORZY NOWA WYSPĘ NA ŚRODKU MAPY 160 LABEL_REQUIES_RESTART,WYMAGA RESTARTU MAPY 168 LABEL_MAPS,MAPY 179 LABEL_ONLINE_MENU,MAPY ONLINE 180 MSG_ONLINE_MENU_DESC,"POBIERAJ NOWE MAPY I DZIEL SIĘ SWOIMI DZIEŁAMI ZE ŚWIATEM!" 284 MSG_ASK_UPLOAD,"ROZPOCZĄĆ WYSYŁANIE MAPY?"
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/dports/cad/kicad-devel/kicad-a17a58203b33e08b966075833b177dad5740c236/common/dialogs/ |
H A D | dialog_color_picker.cpp | 237 #undef MAPY in createRGBBitmap() 239 #define MAPY( yy ) bmsize.y / 2 - ( yy ) in createRGBBitmap() macro 276 img.SetRGB( MAPX( xx ), MAPY( yy - (slope*xx) ), color.r, color.g, color.b ); in createRGBBitmap() 290 img.SetRGB( MAPX( -xx ), MAPY( yy - (slope*xx) ), color.r, color.g, color.b ); in createRGBBitmap() 311 img.SetRGB( MAPX( drawX ), MAPY( drawY - std::abs( slope*drawX ) ), in createRGBBitmap() 330 #define MAPY( yy ) bmsize.y / 2 - ( yy ) in createHSVBitmap() macro 376 img.SetRGB( MAPX( xx ), MAPY( yy ), color.r*255, color.g*255, color.b*255 ); in createHSVBitmap()
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/dports/games/yadex/yadex-1.7.0/patches/ |
H A D | 1.5.0_gcc27.diff | 85 - mapy0 = MAPY (ScrMaxY) - dim->second.height / 2; 86 - mapy9 = MAPY (0) + dim->second.height / 2; 89 + mapy0 = MAPY (ScrMaxY) - (*dim).second.height / 2; 90 + mapy9 = MAPY (0) + (*dim).second.height / 2;
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/dports/games/eureka/eureka-1.27b-source/src/ |
H A D | ui_canvas.h | 158 inline double MAPY(int sy) const { return grid.orig_y + (h()/2 - sy + y()) / grid.Scale; } in MAPY() function 166 inline double MAPY(int sy) const { return grid.orig_y + (sy - h()/2) / grid.Scale; } in MAPY() function
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H A D | ui_canvas.cc | 147 map_ly = floor(MAPY(yy + h())); in draw() 150 map_hy = ceil(MAPY(yy)); in draw() 156 map_ly = floor(MAPY(0)); in draw() 159 map_hy = ceil(MAPY(h())); in draw() 242 edit.map_y = MAPY(raw_y); in PointerPos() 249 edit.map_y = MAPY(h() - 1 - raw_y); in PointerPos() 2132 float map_y = MAPY(y); in RenderSector() 2165 int ty = (0 - (int)MAPY(y)) & (th - 1); in RenderSector()
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/dports/games/libretro-nxengine/nxengine-libretro-10c4381/nxengine/ai/boss/ |
H A D | heavypress.cpp | 102 CreateObject(MAPX(17), MAPY(15), OBJ_BUTE_FALLING)->dir = UP; in Run() 107 CreateObject(MAPX(3), MAPY(15), OBJ_BUTE_FALLING)->dir = UP; in Run()
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H A D | undead_core.cpp | 346 MAPY(3 + random(-3, 0)), OBJ_UDMINI_PLATFORM); in Run() 354 MAPY(10 + random(-1, 3)), OBJ_UDMINI_PLATFORM); in Run() 806 o->ymark = MAPY(9); in ai_udmini_platform()
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/dports/games/libretro-nxengine/nxengine-libretro-10c4381/nxengine/ |
H A D | map.h | 17 #define MAPY(Y) ( ( (Y) * TILE_H ) << CSF ) macro
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/dports/games/nxengine/nxengine-evo-2.6.5-1/src/ai/boss/ |
H A D | heavypress.cpp | 114 CreateObject(MAPX(17), MAPY(15), OBJ_BUTE_FALLING)->dir = UP; in Run() 119 CreateObject(MAPX(3), MAPY(15), OBJ_BUTE_FALLING)->dir = UP; in Run()
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H A D | undead_core.cpp | 365 CreateObject(MAPX(map.xsize) + 40, MAPY(3 + random(-3, 0)), OBJ_UDMINI_PLATFORM); in Run() 372 CreateObject(MAPX(map.xsize) + 40, MAPY(10 + random(-1, 3)), OBJ_UDMINI_PLATFORM); in Run() 829 o->ymark = MAPY(9); in ai_udmini_platform()
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/dports/games/libretro-nxengine/nxengine-libretro-10c4381/nxengine/endgame/ |
H A D | endgame_misc.cpp | 62 cloud->x = o->x + MAPY(random(-10, 10)); in ai_cloud_spawner() 69 cloud->y = o->y + MAPY(random(-7, 7)); in ai_cloud_spawner()
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/dports/games/nxengine/nxengine-evo-2.6.5-1/src/ |
H A D | map.h | 18 #define MAPY(Y) (((Y)*TILE_H) * CSFI) macro
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/dports/games/nxengine/nxengine-evo-2.6.5-1/src/endgame/ |
H A D | misc.cpp | 70 cloud->x = o->x + MAPY(random(-10, 10)); in ai_cloud_spawner() 77 cloud->y = o->y + MAPY(random(-7, 7)); in ai_cloud_spawner()
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/dports/games/libretro-nxengine/nxengine-libretro-10c4381/nxengine/ai/hell/ |
H A D | ballos_priest.cpp | 32 #define FLOAT_Y MAPY(11) // Y position to rise to during lightning attack 33 #define LIGHTNING_Y MAPY(19) // Y position lightning strikes hit (i.e., the floor)
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/dports/games/nxengine/nxengine-evo-2.6.5-1/src/ai/hell/ |
H A D | ballos_priest.cpp | 46 #define FLOAT_Y MAPY(11) // Y position to rise to during lightning attack 47 #define LIGHTNING_Y MAPY(19) // Y position lightning strikes hit (i.e., the floor)
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