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Searched refs:MAP_ARMOR_Y (Results 1 – 1 of 1) sorted by relevance

/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Strategic/
H A DMapScreen.cc133 #define MAP_ARMOR_Y (STD_SCREEN_Y + 188) macro
3691 …FindFontRightCoordinates(MAP_ARMOR_X, MAP_ARMOR_Y, MAP_ARMOR_W, MAP_ARMOR_H, sString, BLOCKFONT2, … in BltCharInvPanel()