Searched refs:MAP_MILITIA_MAP_Y (Results 1 – 1 of 1) sorted by relevance
251 #define MAP_MILITIA_MAP_Y 20 macro2907 …tiaTown - 1, MAP_MILITIA_BOX_POS_X + MAP_MILITIA_MAP_X, MAP_MILITIA_BOX_POS_Y + MAP_MILITIA_MAP_Y); in DrawMilitiaPopUpBox()2961 …UINT16 const y = MAP_MILITIA_BOX_POS_Y + MAP_MILITIA_MAP_Y + i / MILITIA_BOX_ROWS * MILITIA… in CreateDestroyMilitiaPopUPRegions()3017 INT16 const y = MAP_MILITIA_BOX_POS_Y + MAP_MILITIA_MAP_Y + dy * MILITIA_BOX_BOX_HEIGHT; in RenderIconsPerSectorForSelectedTown()3027 INT16 y = MAP_MILITIA_BOX_POS_Y + MAP_MILITIA_MAP_Y + dy * MILITIA_BOX_BOX_HEIGHT; in RenderIconsPerSectorForSelectedTown()3076 …sY = MAP_MILITIA_BOX_POS_Y + MAP_MILITIA_MAP_Y + ( ( sSectorMilitiaMapSector / MILITIA_BOX_ROWS ) … in ShowHighLightedSectorOnMilitiaMap()3083 …sY = MAP_MILITIA_BOX_POS_Y + MAP_MILITIA_MAP_Y + ( ( sSectorMilitiaMapSectorOutline / MILITIA_BOX_… in ShowHighLightedSectorOnMilitiaMap()3136 …INT16 y = MAP_MILITIA_BOX_POS_Y + MAP_MILITIA_MAP_Y + sSectorMilitiaMapSector / MILITIA_BOX_… in CreateDestroyMilitiaSectorButtons()3522 INT16 const sY = MAP_MILITIA_BOX_POS_Y + MAP_MILITIA_MAP_Y + dy * MILITIA_BOX_BOX_HEIGHT; in RenderShadingForUnControlledSectors()