Searched refs:MAP_SCREEN_WIDTH (Results 1 – 3 of 3) sorted by relevance
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/ |
H A D | UILayout.h | 27 #define MAP_SCREEN_WIDTH (g_ui.m_mapScreenWidth) macro
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H A D | JAScreens.cc | 117 …DisplayWrappedString(50, 255, MAP_SCREEN_WIDTH - 50, 5, FONT12ARIAL, FONT_YELLOW, gubErrorText, 0,… in ErrorScreenHandle()
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/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Laptop/ |
H A D | Laptop.cc | 1026 SGPBox const DstRect = { STD_SCREEN_X, STD_SCREEN_Y, MAP_SCREEN_WIDTH, MAP_SCREEN_HEIGHT }; in LaptopScreenHandle() 1410 SGPBox const SrcRect = { STD_SCREEN_X, STD_SCREEN_Y, MAP_SCREEN_WIDTH, MAP_SCREEN_HEIGHT }; in LeaveLapTopScreen()
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