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Searched refs:MAP_WATER (Results 1 – 8 of 8) sorted by relevance

/dports/games/blobwars/blobwars-2.00/src/
H A Dmap.cpp98 if (brick == MAP_WATER) in drawMapTopLayer()
305 if (map.data[x1 + x][y1 + y] == MAP_WATER) in showMap()
324 else if (map.data[x1 + x][y1 + y] == MAP_WATER) in showMap()
481 mapAttribute = MAP_WATER; in evaluateMapAttribute()
487 mapAttribute = MAP_WATER; in evaluateMapAttribute()
525 case MAP_WATER: in evaluateMapAttribute()
545 if (mapAttribute == MAP_WATER) in evaluateMapAttribute()
580 map.data[x][y] = MAP_WATER; in raiseWaterLevel()
585 map.data[x][y] = MAP_WATER; in raiseWaterLevel()
590 map.data[x][y] = MAP_WATER; in raiseWaterLevel()
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H A DspawnPoints.cpp206 map.data[x][y] = MAP_WATER; in doSpawnPoints()
242 if ((map.data[x][y] == MAP_AIR) || (map.data[x][y] == MAP_WATER)) in doSpawnPoints()
H A Ddefs.h301 #define MAP_WATER 1 macro
H A DCMap.cpp171 else if ((data[x][y] >= MAP_WATER) && (data[x][y] <= MAP_LAVA)) in isLiquid()
H A Denemies.cpp84 if (map.data[(int)(enemy->x) >> BRICKSHIFT][(int)(enemy->y) >> BRICKSHIFT] == MAP_WATER) in addEnemy()
/dports/games/alex4/alex4src/src/
H A Dmap.h58 #define MAP_WATER 201 macro
H A Dedit.c265 if (ty < 7) map->dat[pos].type = (map->dat[pos].type == MAP_WATER ? 0 : MAP_WATER); in update_edit_mode()
H A Dmap.c323 if (sm->dat[pos].type == MAP_WATER) { in draw_map()