Searched refs:MAP_WORLD_Y (Results 1 – 8 of 8) sorted by relevance
55 #define MAP_WORLD_Y 18 macro159 extern StrategicMapElement StrategicMap[MAP_WORLD_X * MAP_WORLD_Y];
72 for (int y = 1; y < (MAP_WORLD_Y - 1); y++) in UpdateAirspaceControl()
473 for (INT16 sY = 1; sY < MAP_WORLD_Y - 1; ++sY) in HandleShowingOfEnemiesWithMilitiaOn()506 for (INT16 cnt2 = 1; cnt2 < MAP_WORLD_Y - 1; ++cnt2) in DrawMap()774 for (INT16 y = 1; y != MAP_WORLD_Y - 1; ++y) in ShowTeamAndVehicles()2157 case 2: if (sY >= MAP_WORLD_Y - 2) continue; sDest += SOUTH_MOVE; break; in ShowPeopleInMotion()3907 for (INT16 y = 1; y < MAP_WORLD_Y - 1; ++y) in ShowItemsOnMap()
196 StrategicMapElement StrategicMap[MAP_WORLD_X * MAP_WORLD_Y];2393 FileSeek(f, MAP_WORLD_X * MAP_WORLD_Y, FILE_SEEK_FROM_CURRENT); in SaveStrategicInfoToSavedFile()2416 FileSeek(f, MAP_WORLD_X * MAP_WORLD_Y, FILE_SEEK_FROM_CURRENT); in LoadStrategicInfoFromSavedFile()
683 for (INT32 y = 1; y != MAP_WORLD_Y - 1; ++y) in BuildListOfTownSectors()
240 static BOOLEAN fSectorsWithSoldiers[MAP_WORLD_X * MAP_WORLD_Y][4];
7904 y = sector / MAP_WORLD_Y; in GetMapscreenMercDestinationString()
1405 for ( ubMapY = 1; ubMapY < MAP_WORLD_Y - 1; ubMapY++ ) in CalcImportantSectorControl()