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Searched refs:MAP_Y_TO_FRAME (Results 1 – 2 of 2) sorted by relevance

/dports/emulators/cannonball/cannonball-0.34/src/main/engine/
H A Doaddresses.hpp389 const uint32_t MAP_Y_TO_FRAME = 0x30A00; variable
H A Dolevelobjs.cpp756 uint8_t offset = roms.rom0.read8(MAP_Y_TO_FRAME + z); in sprite_minitree()
757 sprite->zoom = roms.rom0.read8(MAP_Y_TO_FRAME + z + 1); in sprite_minitree()